1.

Record Nr.

UNINA9910254813503321

Autore

Roberts Jonathan C

Titolo

Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation / / by Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017

ISBN

3-319-55627-4

Edizione

[1st ed. 2017.]

Descrizione fisica

1 online resource (XIV, 333 p. 119 illus., 86 illus. in color.)

Disciplina

005.437

4.019

Soggetti

User interfaces (Computer systems)

Graphic design

Software engineering

User Interfaces and Human Computer Interaction

Interaction Design

Software Engineering

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Part I Think -- Introduction – Think, Prep, Sketch -- Overview of The Five Design-Sheets (FdS) -- Thoughts, Ideas, Problems and Solutions -- Social, Ethical and Other Considerations to Interface Design -- Part II Prep -- Sketching Design Skills -- Graphical Marks and Semiology for Sketching -- Creative Thinking, Creativity & Ideation -- Part III Sketch,- Sheet 1 of the Five Sheets -- Sheets 2,3 and 4 (the middle sheets) -- Sheet 5 (design realisation) -- Five Design-Sheet Examples and Applications -- Index.

Sommario/riassunto

This book describes a structured sketching methodology to help you create alternative design ideas and sketch them on paper. The Five Design-Sheet method acts as a check-list of tasks, to help you think through the problem, create new ideas and to reflect upon the suitability of each idea. To complement the FdS method, we present practical sketching techniques, discuss problem solving, consider professional and ethical issues of designing interfaces, and work



through many examples. Five Design-Sheets: Creative Design and Sketching for Computing and Visualization is useful for designers of computer interfaces, or researchers needing to explore alternative solutions in any field. It is written for anyone who is studying on a computing course and needs to design a computing-interface or create a well-structured design chapter for their dissertation, for example. We do acknowledge that throughout this book we focus on the creation of interactive software tools, and use the case study of building data-visualization tools. We have however, tried to keep the techniques general enough such that it is beneficial for a wide range of people, with different challenges and different situations, and for different applications. .