1.

Record Nr.

UNINA9910254180903321

Autore

Chee Yam San

Titolo

Games-To-Teach or Games-To-Learn : Unlocking the Power of Digital Game-Based Learning Through Performance / / by Yam San Chee

Pubbl/distr/stampa

Singapore : , : Springer Singapore : , : Imprint : Springer, , 2016

ISBN

981-287-518-2

Edizione

[1st ed. 2016.]

Descrizione fisica

1 online resource (199 p.)

Collana

Gaming Media and Social Effects, , 2197-9685

Disciplina

371.397

Soggetti

Computational intelligence

Educational technology

Artificial intelligence

Computational Intelligence

Educational Technology

Artificial Intelligence

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references at the end of each chapters and indexes.

Nota di contenuto

Introduction -- Games-to-teach or games-to-learn: What’s the difference and why it matters -- Theory of game-based learning as performance -- Statecraft X: Learning governance by governing -- Legends of Alkhimia: Engaging in scientific inquiry by being a chemist -- Escape from Centauri 7: Reifying electromagnetic forces through simulation -- Game-based learning and the challenges of school reform -- Conclusion: Future prospects and educational opportunities.

Sommario/riassunto

The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author’s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform.



Finally, future prospects of and educational opportunities for game-based learning are articulated. Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author’s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.