1.

Record Nr.

UNINA9910162917503321

Autore

Salter Anastasia <1984->

Titolo

Jane Jensen : Gabriel Knight, adventure games, hidden objects / / Anastasia Marie Salter

Pubbl/distr/stampa

New York : , : Bloomsbury Academic, An imprint of Bloomsbury Publishing Inc, , 2017

ISBN

9781501327438

1501327437

9781501327445

1501327445

9781501327421

1501327429

Descrizione fisica

1 online resource (199 pages) : illustrations, photographs

Collana

Influential Video Game Designers

Disciplina

794.8

Soggetti

Computer programmers - United States

Novelists, American - 20th century

Video games - Authorship

Video games - Design - History

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

List of Figures -- Acknowledgements -- Preface -- Foreword -- 1 Introduction: Long Ago at Sierra -- 2 Being Gabriel Knight: Character and Research-driven Interactive Narrative -- 3 Hidden Objects: Crafting Mystery through Dazzle and Reward -- 4 Down Pinkerton Road: Jensen and the Adventure Game Renaissance -- 5 Jane Jensen: In Her Own Words -- 6 Legacy of a Writer-Designer -- Gameography -- Works Cited -- Index

Sommario/riassunto

In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as



they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen's impact and role in advancing interactive narrative and writing in the game design process