1.

Record Nr.

UNINA9910159459703321

Autore

McElroy Kathryn

Titolo

Prototyping for designers : designing the best digital and physical products / / Kathryn McElroy

Pubbl/distr/stampa

Beijing, : O'Reilly, 2017

ISBN

1-4919-5403-5

1-4919-5407-8

1-4919-5408-6

Edizione

[1st ed.]

Descrizione fisica

1 online resource (xxii, 300 p.) : ill

Disciplina

607.2

Soggetti

New products

Inventions

User interfaces (Computer systems)

Human-computer interaction

Application software - Development

User-centered system design

Rapid prototyping

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

1. What is a prototype? -- 2. Why we prototype -- 3. Fidelity for prototypes -- 4. The process of prototyping -- 5. Prototyping for digital products -- 6. Prototyping for physical products -- 7. Testing prototypes with users -- 8. Pulling it all together - SXSW tasting experience -- 9. What we have learned.

Sommario/riassunto

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping - and demonstrating how to prototype for both physical and digital products - this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You'll gain valuable insights for improving your product, whether



it's a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products; Know what fidelity level is needed for different prototypes; Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use; Learn electronics prototyping basics and resources for getting started; Write basic pseudocode and translate it into usable code for Arduino; Conduct user tests to gain insights from prototypes.