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Record Nr. |
UNINA9910159459703321 |
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Autore |
McElroy Kathryn |
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Titolo |
Prototyping for designers : designing the best digital and physical products / / Kathryn McElroy |
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Pubbl/distr/stampa |
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Beijing, : O'Reilly, 2017 |
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ISBN |
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1-4919-5403-5 |
1-4919-5407-8 |
1-4919-5408-6 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (xxii, 300 p.) : ill |
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Disciplina |
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Soggetti |
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New products |
Inventions |
User interfaces (Computer systems) |
Human-computer interaction |
Application software - Development |
User-centered system design |
Rapid prototyping |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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1. What is a prototype? -- 2. Why we prototype -- 3. Fidelity for prototypes -- 4. The process of prototyping -- 5. Prototyping for digital products -- 6. Prototyping for physical products -- 7. Testing prototypes with users -- 8. Pulling it all together - SXSW tasting experience -- 9. What we have learned. |
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Sommario/riassunto |
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Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping - and demonstrating how to prototype for both physical and digital products - this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You'll gain valuable insights for improving your product, whether |
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