1.

Record Nr.

UNINA9910159439603321

Autore

Rusch Doris C., author

Titolo

Making deep games : designing games with meaning and purpose / / Doris C. Rusch

Pubbl/distr/stampa

Boca Raton : , : CRC Press, , 2017

London : , : Bloomsbury Publishing (UK), , 2023

ISBN

9781315748986

1315748983

9781317607717

1317607716

Edizione

[1st ed.]

Descrizione fisica

1 online resource (228 pages) : illustrations

Disciplina

790.1

Soggetti

Computer games - Design

Computer games - Programming

Video games - Design

Games development and programming

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

A Focal Press book--title page.

Nota di bibliografia

Includes bibliographical references at the end of each chapters and index.

Nota di contenuto

1. Diving for deep game ideas -- 2. Games as an expressive medium -- 3. Modeling the human experience :or the art of nailing a pudding to the wall -- 4. Experiential metaphors : or what breaking up, getting a tattoo, and playing God of war have in common -- 5. Allegorical games : or the monster isn't a monster isn't a monster -- 6. Designing with purpose and meaning : nine questions to define where you're going and make sure you get there -- 7. It's not always about you! : lessons learned from participatory deep game design -- 8. The same new kid in yet another hood : deep game design as creative arts therapy? / coauthored with Susan Imus.

Sommario/riassunto

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch's, Making Deep



Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.

2.

Record Nr.

UNINA9910913784003321

Autore

Foschini Lorenza

Titolo

The Friction of Life : An investigation on Renato Caccioppoli's life / / by Lorenza Foschini

Pubbl/distr/stampa

Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024

ISBN

9783031652622

3031652622

Edizione

[1st ed. 2024.]

Descrizione fisica

1 online resource (153 pages)

Collana

Mathematics and Statistics Series

Altri autori (Persone)

McEwenAlastair

Disciplina

510.92

Soggetti

Mathematics

History

Mathematics in Popular Science

General Mathematics

History of Mathematical Sciences

Matemàtics

Biografies

Llibres electrònics

Itàlia

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia



Nota di contenuto

Introduction. Family memories -- Teatro San Carlo. October 1958 -- Chiaia. Winter 1958 -- Renato’s “grandfather”. 1869 -- Salon Offritelli. 1923 -- Et velum scissum est. 1925-1930 -- Salon Del Re. 1930 -- Padua. 1931-1934 -- Inert as life is. 1933 -- Homecoming. 1934 -- Salon Benzoni. August 1937 -- State Archives – Rome. 2020 -- Taking the cockerel for a walk. 1936 -- State Archives – Rome. 2020 -- Caffè Vacca. 1936 -- Ettore Majorana. 1938 -- How to dispel a myth. October 23, 1938 -- From Capodimonte to Capodichino. 24 October-30 November 1938 -- Renato gets married. June 29, 1939 -- Ovaloids of assigned metric. May 1939 -- Mikhail’s papers set ablaze. September 12, 1943 -- Mario Alicata. 1944 -- Salon Caccioppoli. 1945 -- Salon Kosagovskaya. 1949 -- Salon d’Avalos. 1950 -- The beginning of the end. 1946-1949 -- Whispers and cries. 1950 -- On his trail. 2020 -- The exams. 1950-1952 -- The battleship Potemkin. 1952 -- Words and life. 1951-1952 -- A pure spirit. 1951-1952 -- Women. 1954-1956 -- Trafficker in ideas. 1953-1956 -- Francesca Spada. 1957 -- Giovanni Ansaldo. 1957 -- The inane attempt at seriousness. 1958 -- Wanda Monaco. 2020 -- Pucundria. 1958 -- Caccioppoli’s apartment. 1958 -- The two photographs. 1958 -- The friction of life. October 1958 -- Caflisch. April 1959 -- How beautiful a’ Muntagna is tonight. April 1959 -- What no one knows. May 8, 1959 -- What everyone knows. May 8, 1959 -- Truly orphans. May 9, 1959 -- Conclusion. Family considerations.

Sommario/riassunto

Naples, May 8, 1959. Renato Caccioppoli, a mathematical genius, prodigious pianist, captivating storyteller, highly cultured and multilingual, believed to be the grandson of the anarchist movement founder Mikhail Bakunin, takes his own life by shooting himself in the back of the head in his residence at Palazzo Cellammare. Adored by students and colleagues, a symbol of freedom and non-conformity for an entire generation, Caccioppoli enchanted not only some of the most celebrated intellectuals of the century – André Gide, Pablo Neruda, Eduardo De Filippo, Benedetto Croce, Alberto Moravia, Elsa Morante – but also, and above all, the people of Naples, who have always regarded him with amazed admiration. Persecuted by the fascist regime, afflicted by what the writer and friend Paola Masino would describe as "the friction of life," his death permanently places him in the city's history. This meticulous and well-documented investigation tells us who Caccioppoli truly was and offers us an un-stereotyped and, in some ways, unprecedented portrayal of a legendary Naples.