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Record Nr. |
UNINA9910159439403321 |
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Autore |
Faas Travis, author |
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Titolo |
An introduction to HTML5 game development with Phaser.js / / Travis Faas |
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Pubbl/distr/stampa |
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Boca Raton : , : CRC Press, , 2017 |
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London : , : Bloomsbury Publishing (UK), , 2023 |
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ISBN |
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9781315318684 |
1315318687 |
9781315363868 |
1315363860 |
9781315319216 |
1315319217 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (301 pages) : illustrations (some color) |
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Disciplina |
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Soggetti |
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Computer games - Design |
Computer games - Programming |
Video games - Design |
Games development and programming |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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chapter 1. Introduction -- chapter 2. State of HTML5 games -- chapter 3. A simple game -- chapter 4. Workspace setup -- chapter 5. Phaser project setup -- chapter 6. Phaser principles -- chapter 7. Game examples -- chapter 8. Game deployment -- chapter 9. Conclusion. |
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Sommario/riassunto |
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Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and |
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