1.

Record Nr.

UNISA990002698720203316

Autore

PATRICK, Graham L.

Titolo

Introduzione alla chimica farmaceutica / Graham L. Patrick

Pubbl/distr/stampa

Napoli : Edises, 2001

ISBN

88-7959-285-8

Descrizione fisica

XXIII, 622 p. : ill. ; 27 cm.

Disciplina

615.19

Soggetti

Chimica farmaceutica

Collocazione

615.19 PAT

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNINA9910157451303321

Autore

Barnes Djuna

Titolo

Vivid and repulsive as the truth : the early works of Djuna Barnes  / / Djuna Barnes; edited and with an introduction by Katharine Maller

Pubbl/distr/stampa

Mineola, New York : , : Dover Publications, Inc., , 2016

©2016

ISBN

0-486-81522-6

Descrizione fisica

1 online resource (208 pages) : illustrations

Classificazione

LCO000000

Disciplina

818/.5209

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Sommario/riassunto

"The self-described "most famous unknown author in the world," Djuna Barnes (1892-1982) is increasingly regarded as an important voice of



feminism, modernism, and lesbian culture. Best remembered for her 1936 novel Nightwood, Barnes began her career by writing poetry, short stories, and articles for avant-garde literary journals as well as popular magazines. She took the grotesque nature of reality as her recurrent theme, a pessimistic world view frequently brightened by her sparkling wit. A longtime resident of Greenwich Village, Barnes drew inspiration from the bustling streets of Lower Manhattan, and this eclectic compilation of her early journalism, fiction, and poetry recaptures the vitality of her Bohemian literary scene. The collection opens with articles ranging from an account of an evening at the Arcadia, a "modern dance hall,"to a firsthand report of the force-feeding endured by suffragettes in 1914. In addition to profiles of a postman, vaudeville performer, and other local personalities, Barnes interviews Lillian Russell and Alfred Stieglitz and describes an encounter with James Joyce. A dozen short stories follow, and the book concludes with a selection of compelling and sensual poetry, including verse from The Book of Repulsive Women. A selection of the author's original illustrations is included"--

3.

Record Nr.

UNINA9910320749903321

Autore

Harrer Sabine <p>Sabine Harrer, Universität Wien, Österreich </p>

Titolo

Games and Bereavement : How Video Games Represent Attachment, Loss, and Grief / Sabine Harrer

Pubbl/distr/stampa

Bielefeld, : transcript Verlag, 2019

2019, c2018

ISBN

9783839444153

3839444152

Edizione

[1st ed.]

Descrizione fisica

1 online resource (274 p.)

Collana

Edition Medienwissenschaft

Disciplina

794.8019

Soggetti

Videogames

Attachment

Grief

Media Design

Art Therapy

Media

Computer Games

Media Aesthetics

Media Studies



Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Frontmatter    1 Table of Contents    5 Credits    7 Introduction    9 1.1 Videogame Representation    23 1.2 Understanding Bereavement    45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII    69 2.2 "You Were There": Losing Yorda in Ico    85 2.3 Conjugal Love: Losing the Spouse in Passage    105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons    121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter    143 2.6 Designing for Loss and Grief: A Summary    161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss    181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop    193 3.3 Designing Jocoi: A Game about Pregnancy Loss    219 3.4 On the Question of Impact: Evaluating Jocoi    239 Making Space for Grief: Conclusive Thoughts    253 References    261

Sommario/riassunto

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.