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1. |
Record Nr. |
UNISA990002698720203316 |
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Autore |
PATRICK, Graham L. |
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Titolo |
Introduzione alla chimica farmaceutica / Graham L. Patrick |
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Descrizione fisica |
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XXIII, 622 p. : ill. ; 27 cm. |
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Materiale a stampa |
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Livello bibliografico |
Monografia |
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2. |
Record Nr. |
UNINA9910157451303321 |
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Autore |
Barnes Djuna |
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Titolo |
Vivid and repulsive as the truth : the early works of Djuna Barnes / / Djuna Barnes; edited and with an introduction by Katharine Maller |
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Pubbl/distr/stampa |
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Mineola, New York : , : Dover Publications, Inc., , 2016 |
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©2016 |
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ISBN |
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Descrizione fisica |
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1 online resource (208 pages) : illustrations |
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Classificazione |
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Disciplina |
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Lingua di pubblicazione |
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Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Sommario/riassunto |
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"The self-described "most famous unknown author in the world," Djuna Barnes (1892-1982) is increasingly regarded as an important voice of |
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feminism, modernism, and lesbian culture. Best remembered for her 1936 novel Nightwood, Barnes began her career by writing poetry, short stories, and articles for avant-garde literary journals as well as popular magazines. She took the grotesque nature of reality as her recurrent theme, a pessimistic world view frequently brightened by her sparkling wit. A longtime resident of Greenwich Village, Barnes drew inspiration from the bustling streets of Lower Manhattan, and this eclectic compilation of her early journalism, fiction, and poetry recaptures the vitality of her Bohemian literary scene. The collection opens with articles ranging from an account of an evening at the Arcadia, a "modern dance hall,"to a firsthand report of the force-feeding endured by suffragettes in 1914. In addition to profiles of a postman, vaudeville performer, and other local personalities, Barnes interviews Lillian Russell and Alfred Stieglitz and describes an encounter with James Joyce. A dozen short stories follow, and the book concludes with a selection of compelling and sensual poetry, including verse from The Book of Repulsive Women. A selection of the author's original illustrations is included"-- |
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3. |
Record Nr. |
UNINA9910320749903321 |
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Autore |
Harrer Sabine <p>Sabine Harrer, Universität Wien, Österreich </p> |
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Titolo |
Games and Bereavement : How Video Games Represent Attachment, Loss, and Grief / Sabine Harrer |
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Pubbl/distr/stampa |
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Bielefeld, : transcript Verlag, 2019 |
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2019, c2018 |
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ISBN |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (274 p.) |
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Collana |
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Edition Medienwissenschaft |
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Disciplina |
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Soggetti |
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Videogames |
Attachment |
Grief |
Media Design |
Art Therapy |
Media |
Computer Games |
Media Aesthetics |
Media Studies |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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Frontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261 |
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Sommario/riassunto |
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How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue. |
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