1.

Record Nr.

UNINA9910155516903321

Autore

Buchan John

Titolo

The 39 steps / / by John Buchan

Pubbl/distr/stampa

[New York, New York] : , : Sheba Blake, , [2013]

©2013

ISBN

1-304-66629-8

Descrizione fisica

1 online resource (320 p.)

Soggetti

Hannay, Richard (Fictitious character)

World War, 1914-1918

Intelligence service

Great Britain Fiction

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Sommario/riassunto

Hanney, an expatriated Scot, returns from a long stay in South Africa to his flat in London. One night he is buttonholed by an American who appears to know of an anarchist plot to destabilise Europe, and claims to be in fear for his life. Hannay lets the American hide in his flat, and returns later to find that another man has been found shot dead in the same building, apparently a suicide. Four days later Hannay finds the American stabbed to death...



2.

Record Nr.

UNINA9910789464403321

Autore

Naas Paul

Titolo

Autodesk maya 2014 [[electronic resource] ] : essentials / / Paul Naas

Pubbl/distr/stampa

Indianapolis, Ind., : Sybex ; , : Autodesk, c2013

ISBN

1-118-74443-8

Edizione

[1st edition]

Descrizione fisica

1 online resource (306 p.)

Disciplina

006.696

Soggetti

Computer animation

Computer graphics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Contents; Introduction; Chapter 1: Understanding the Maya Interface; Exploring Interface Elements; Moving Views and Manipulating Objects; Using Maya Windows and Menus; Setting Preferences; Getting Help; Chapter 2: Creating Your First Animation; Using Good Scene-File Management; Creating and Animating a Bouncing Ball; Refining Movement in the Graph Editor; Using Animation Principles to Improve Your Work; Creating a Playblast of Your Animation; Chapter 3: Modeling with Polygons, Part 1; Understanding Polygons; Constructing a Good Model; Getting Started and Using the Main Modeling Tools

Box Modeling and Building a CharacterChapter 4: Modeling with Polygons, Part 2; Creating Edge Loops; Adjusting Vertices, Polygons, and Edges, and Adding Details; Chapter 5: Modeling with Polygons, Part 3; Refining and Cleaning Up; Mirroring Your Model; Deleting History; Chapter 6: Surfacing Your Character; Creating a Surface; Laying Out UVs; Texture Mapping; Chapter 7: Getting Bent Out of Shape: Blend Shapes; Understanding Blend Shapes and How They Work; Creating Deformers for Your Character; Setting Up the Blend Shape Interface; Chapter 8: Dem Bones: Setting Up Your Joint System

Understanding How Joints WorkBuilding Joint Chains; Putting It All Together; Putting It to Use: Connecting the Joints to Your Model; Chapter 9: Weighting Your Joints; Understanding Joint Weighting and Why It's Important; Adjusting Weights; Chapter 10: Rigging Your Character; Understanding Basic Rigging Concepts; Setting Up the Leg Controls; Setting Up the Torso Control; Setting Up the Character



Control; Creating a Custom Shelf; Chapter 11: Setting the Scene: Creating an Environment; Building a Room; Building Props; Chapter 12: Making It Move: Animating Your Character

Setting Up Maya for AnimationAnimating Your Character; Chapter 13: Let There Be Light: Lighting Your Shot; Understanding the Three-Point Lighting System; Using the Maya Lights; Lighting Your Scene; Performing Light Linking; Chapter 14: Rendering and Compositing Your Scene; Making 2D Images Out of 3D Scenes; Performing Compositing; APPENDIX A

Sommario/riassunto

The premiere book on getting started with Maya 2014 Whether you're just beginning, or migrating from another 3D application, this step-by-step guide is what you need to get a good working knowledge of Autodesk Maya 2014. Beautifully illustrated with full-color examples and screenshots, Autodesk Maya 2014 Essentials explains the basics of Maya as well as modeling, texturing, animating, setting a scene, and creating visual effects. You'll absorb important concepts and techniques, and learn how to confidently use Maya tools the way professionals do. Each chapter includes fun and challenging hand