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1. |
Record Nr. |
UNINA9910154876703321 |
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Autore |
Pearl John |
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Titolo |
Becoming a video game artist : from portfolio design to landing the job / / John Pearl |
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Pubbl/distr/stampa |
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Boca Raton : , : CRC Press, , [2017] |
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©2017 |
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ISBN |
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1-317-57958-5 |
1-315-74028-1 |
1-317-57959-3 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (248 pages) : color illustrations |
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Disciplina |
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Soggetti |
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Computer art - Vocational guidance |
Art portfolios |
Video games industry - Vocational guidance |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Introduction -- General concepts and skills -- Introduction to being an animator -- Introduction to being a character artist -- Introduction to being a concept artist -- Introduction to being an environment artist -- Introduction to being technical artist -- Introduction to being a user interface artist -- Introduction to being a visual effects artist -- General portfolio theory and application -- Crafting an animation portfolio -- Crafting a character art portfolio -- Crafting an concept art portfolio -- Crafting an environmental art portfolio -- Crafting a technical art portfolio -- Crafting a user interface artist portfolio -- Crafting a visual effects art portfolio -- Application and interviewing. |
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Sommario/riassunto |
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This book helps artists refine their portfolio to get a job in the game industry and grow into a well-rounded game developer. There are a lot of resources that lack the depth of walking through the preparation, application and starting of a career in games. There is a lot of "what to put in your portfolio" articles out there, however there aren't a lot of comprehensive ones that go into the "why". There are even fewer resources on what to expect when you get "the call" and how to handle |
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