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1. |
Record Nr. |
UNINA9910140113803321 |
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Autore |
Salmon Ernest |
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Titolo |
Alexandre Salmon, 1820-1866, et sa femme Ariitaimai 1821-1897 : deux figures de Tahiti à l'époque du protectorat |
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Pubbl/distr/stampa |
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Société des Océanistes, 1964 |
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[Place of publication not identified], : Société des Océanistes, 1964 |
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ISBN |
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Descrizione fisica |
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1 online resource (xii, 199 pages) |
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Collana |
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Publications de la Société des Océanistes ; ; Numéro 11 |
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Soggetti |
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History & Archaeology |
Regions & Countries - Australia & Pacific Islands - Oceania |
Tahiti (French Polynesia : Island) History |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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2. |
Record Nr. |
UNINA9910153183003321 |
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Autore |
Miles Jere |
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Titolo |
Unity 3D and PlayMaker essentials : game development from concept to publishing / / Jere Miles |
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Pubbl/distr/stampa |
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Boca Raton : , : Taylor & Francis, CRC Press, , 2016 |
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ISBN |
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1-315-68616-3 |
1-317-41432-2 |
1-317-41431-4 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (507 pages) : color illustrations, tables |
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Disciplina |
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Soggetti |
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Video games - Programming |
Video games - Design |
Three-dimensional display systems |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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section 1. Background -- section 2. Building blocks -- section 3. Bringing it together. |
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Sommario/riassunto |
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This book provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Topics are presented in building-block fashion until you have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Through using a gradually completed design document, you will become able to understand how to make a game as well as create one of your own by the end of this book. |
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