1.

Record Nr.

UNINA9910140113803321

Autore

Salmon Ernest

Titolo

Alexandre Salmon, 1820-1866, et sa femme Ariitaimai 1821-1897 : deux figures de Tahiti à l'époque du protectorat

Pubbl/distr/stampa

Société des Océanistes, 1964

[Place of publication not identified], : Société des Océanistes, 1964

ISBN

2-85430-089-0

Descrizione fisica

1 online resource (xii, 199 pages)

Collana

Publications de la Société des Océanistes ; ; Numéro 11

Soggetti

History & Archaeology

Regions & Countries - Australia & Pacific Islands - Oceania

Tahiti (French Polynesia : Island) History

Lingua di pubblicazione

Francese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph



2.

Record Nr.

UNINA9910153183003321

Autore

Miles Jere

Titolo

Unity 3D and PlayMaker essentials : game development from concept to publishing / / Jere Miles

Pubbl/distr/stampa

Boca Raton : , : Taylor & Francis, CRC Press, , 2016

ISBN

1-315-68616-3

1-317-41432-2

1-317-41431-4

Edizione

[1st ed.]

Descrizione fisica

1 online resource (507 pages) : color illustrations, tables

Disciplina

794.8/1536

794.816693

Soggetti

Video games - Programming

Video games - Design

Three-dimensional display systems

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

"An AK Peters book."

Nota di contenuto

section 1. Background -- section 2. Building blocks -- section 3. Bringing it together.

Sommario/riassunto

This book provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Topics are presented in building-block fashion until you have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Through using a gradually completed design document, you will become able to understand how to make a game as well as create one of your own by the end of this book.