1.

Record Nr.

UNINA9910151932503321

Autore

Ringström Hans

Titolo

The Cauchy Problem in General Relativity [[electronic resource] /] / Hans Ringström

Pubbl/distr/stampa

Zuerich, Switzerland, : European Mathematical Society Publishing House, 2009

ISBN

3-03719-553-3

Descrizione fisica

1 online resource (307 pages)

Collana

ESI Lectures in Mathematics and Physics (ESI)

Classificazione

83-xx

Soggetti

Differential equations

Relativity and gravitational theory

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Sommario/riassunto

The general theory of relativity is a theory of manifolds equipped with  Lorentz metrics and fields which describe the matter content. Einstein's  equations equate the Einstein tensor (a curvature quantity associated  with the Lorentz metric) with the stress energy tensor (an object constructed  using the matter fields). In addition, there are equations  describing the evolution of the matter. Using symmetry as a guiding  principle, one is naturally led to the Schwarzschild and  Friedmann-Lemaître-Robertson-Walker solutions,  modelling an isolated system and  the entire universe respectively. In a different approach, formulating  Einstein's equations as an initial value problem allows a closer study of  their solutions. This book first provides a definition of the concept of  initial data and a proof of the correspondence between initial data and  development. It turns out that some initial data allow non-isometric  maximal developments, complicating the uniqueness issue. The second  half of the book is concerned with this and related problems, such as  strong cosmic censorship.    The book presents complete proofs of several classical results that play a  central role in mathematical relativity but are not easily accessible to  those wishing to enter the subject. Prerequisites are a good knowledge  of basic measure and integration theory as well as the fundamentals of  Lorentz geometry. The necessary background from the theory of partial  



differential equations and Lorentz geometry is included.

2.

Record Nr.

UNINA9910959862203321

Autore

Hanson Christopher (Christopher C. P.)

Titolo

Game Time : Understanding Temporality in Video Games / / Christopher Hanson

Pubbl/distr/stampa

Bloomington, Indiana, : Indiana University Press, 2018

ISBN

9780253032836

0253032830

9780253032782

0253032784

9780253032829

0253032822

Edizione

[1st ed.]

Descrizione fisica

1 online resource (248 pages)

Collana

Digital game studies

Disciplina

794.8

Soggetti

Time perception

Video games - Psychological aspects

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies.

Sommario/riassunto

When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.