1.

Record Nr.

UNINA9910151642803321

Autore

Holtzblatt Karen

Titolo

Contextual design : design for life / / Karen Holtzblatt, Hugh Beyer

Pubbl/distr/stampa

Cambridge, MA : , : Morgan Kaufmann, , [2017]

�2017

Edizione

[Second edition.]

Descrizione fisica

1 online resource (xviii, 511 pages) : illustrations (chiefly color)

Collana

Interactive technologies

Disciplina

004.2/1

Soggetti

User-centered system design

Human-computer interaction

System design

Computer software - Human factors

System analysis

Product design

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

part 1. Gathering user data -- part 2. Revealing the world -- part 3. Reinventing life : ideation with user data -- part 4. Defining the product -- part 5. Making it real.

Sommario/riassunto

Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people’s lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies,



and discussions on how to use CD with the agile development and other project requirements methods. Provides tactics on how to gather detailed data on how people live, work, and use products Helps develop a coherent picture of a whole user population Presents tactics on how to use the seven "Cool Concepts" to support core human motives and generate new product concepts guided by user data, ideation techniques, and principles key to producing a compelling user experience Explains how to structure the system and user interface to best support the user across place, time, and platform