1.

Record Nr.

UNINA9910143734203321

Autore

Armitage Grenville

Titolo

Networking and online games [[electronic resource] ] : understanding and engineering multiplayer Internet games / / Grenville Armitage, Mark Claypool, Philip Branch

Pubbl/distr/stampa

Chichester, England ; ; Hoboken, NJ, : John Wiley & Sons, c2006

ISBN

1-280-60608-8

9786610606085

0-470-03047-X

0-470-03046-1

Descrizione fisica

1 online resource (234 p.)

Classificazione

54.81

Altri autori (Persone)

ClaypoolMark

BranchPhilip

Disciplina

794.814678

Soggetti

Computer games - Programming

TCP/IP (Computer network protocol)

Internet games

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Networking and Online Games; Contents; Author Biographies; Acknowledgements; 1 Introduction; 2 Early Online and Multiplayer Games; 2.1 Defining Networked and Multiplayer Games; 2.2 Early Multiplayer Games; 2.2.1 PLATO; 2.2.2 MultiUser Dungeons; 2.2.3 Arcade Games; 2.2.4 Hosted Online Games; 2.3 Multiplayer Network Games; 2.3.1 DOOM - Networked First-Person Shooters Arrive; References; 3 Recent Online and Multiplayer Games; 3.1 Communication Architectures; 3.2 The Evolution of Online Games; 3.2.1 FPS Games; 3.2.2 Massively Multiplayer Games; 3.2.3 RTS Games; 3.2.4 Sports Games

3.3 Summary of Growth of Online Games3.4 The Evolution of Online Game Platforms; 3.4.1 PCs; 3.4.2 Game Consoles; 3.4.3 Handheld Game Consoles; 3.4.4 Summary; 3.5 Context of Computer Games; 3.5.1 Physical Reality; 3.5.2 Telepresence; 3.5.3 Augmented Reality; 3.5.4 Distributed Virtual Environments; References; 4 Basic Internet



Architecture; 4.1 IP Networks as seen from the Edge; 4.1.1 Endpoints and Addressing; 4.1.2 Layered Transport Services; 4.1.3 Unicast, Broadcast and Multicast; 4.2 Connectivity and Routing; 4.2.1 Hierarchy and Aggregation; 4.2.2 Routing Protocols

4.2.3 Per-hop Packet Transport4.3 Address Management; 4.3.1 Address Delegation and Assignment; 4.3.2 Network Address Translation; 4.3.3 Dynamic Host Configuration Protocol; 4.3.4 Domain Name System; References; 5 Network Latency, Jitter and Loss; 5.1 The Relevance of Latency, Jitter and Loss; 5.2 Sources of Latency, Jitter and Loss in the Network; 5.2.1 Propagation Delay and the Laws of Physics; 5.2.2 Serialisation; 5.2.3 Queuing Delays; 5.2.4 Sources of Jitter in the Network; 5.2.5 Sources of Packet Loss in the Network; 5.3 Network Control of Lag, Jitter and Loss

5.3.1 Preferential IP Layer Queuing and Scheduling5.3.2 Link Layer Support for Packet Prioritisation; 5.3.3 Where to Place and Trust Traffic Classification; 5.4 Measuring Network Conditions; References; 6 Latency Compensation Techniques; 6.1 The Need for Latency Compensation; 6.2 Prediction; 6.2.1 Player Prediction; 6.2.2 Opponent Prediction; 6.2.3 Prediction Summary; 6.3 Time Manipulation; 6.3.1 Time Delay; 6.3.2 Time Warp; 6.3.3 Data compression; 6.4 Visual Tricks; 6.5 Latency Compensation and Cheating; References; 7 Playability versus Network Conditions and Cheats

7.1 Measuring Player Tolerance for Network Disruptions7.1.1 Empirical Research; 7.1.2 Sources of Error and Uncertainty; 7.1.3 Considerations for Creating Artificial Network Conditions; 7.2 Communication Models, Cheats and Cheat-Mitigation; 7.2.1 Classifying and Naming Methods of Cheating; 7.2.2 Server-side Cheats; 7.2.3 Client-side Cheats; 7.2.4 Network-layer Cheats; 7.2.5 Cheat-mitigation; References; 8 Broadband Access Networks; 8.1 What Broadband Access Networks are and why they Matter; 8.1.1 The Role of Broadband Access Networks; 8.1.2 Characteristics of Broadband Access Networks

8.2 Access Network Protocols and Standards

Sommario/riassunto

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniqu



2.

Record Nr.

UNISA996218374903316

Autore

Schwarz Daniel R.

Titolo

Reading the modern British and Irish novel, 1890-1930 / / Daniel R. Schwarz

Pubbl/distr/stampa

Malden, Massachusetts : , : Blackwell Pub., , [2005]

©2005

ISBN

0-470-77983-7

0-470-69008-9

0-470-70397-0

9786611319618

1-281-31961-9

Descrizione fisica

1 online resource (314 p.)

Collana

Reading the novel ; ; 1

Disciplina

823/.91209112

Soggetti

English fiction - 20th century - History and criticism

Modernism (Literature) - Great Britain

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (pages [267]-285) and index.

Nota di contenuto

Contents; Acknowledgments; Introduction:Reading the Modern British and Irish Novel 1890 -1930; 1 "I Was the World in Which I Walked ":The Transformation of the British and Irish Novel,1890 -1930; 2 Hardy 's Jude the Obscure :The Beginnings of the Modern Psychological Novel; 3 Conrad 's Heart of Darkness :"We Live,as We Dream - Alone "; 4 Conrad 's Lord Jim :Reading Texts,Reading Lives; 5 Lawrence 's Sons and Lovers :Speaking of Paul Morel: Voice,Unity,and Meaning; 6 Lawrence 's The Rainbow :Family Chronicle,Sexual Ful .llment, and the Quest for Form and Values

7 Joyce 's Dubliners :Moral Paralysis in Dublin8 Joyce 's Ulysses :The Odyssey of Leopold Bloom and Stephen Dedalus on June 16,1904; 9 Woolf 's Mrs Dalloway :Sexual Repression,Madness, and Social Form; 10 Woolf 's To the Lighthouse :Choreographing Life and Creating Art as Time Passes; 11 Forster 's Passage to India :The Novel of Manners as Political Novel; Notes; Select Bibliography; Index

Sommario/riassunto

Daniel R. Schwarz has studied and taught the modern British novel for decades and now brings his impressive erudition and critical acuity to



this insightful study of the major authors and novels of the first half of the twentieth century. An insightful study of British fiction in the first half of the twentieth century. Draws on the author's decades of experience researching and teaching the modern British novel. Sets the modern British novel in its intellectual, cultural and literary contexts. Features close readings of Hardy's Jude the Obscure,