1.

Record Nr.

UNINA9910143575903321

Titolo

Handbook of virtual humans [[electronic resource] /] / edited by N. Magnenat-Thalmann, D. Thalmann

Pubbl/distr/stampa

Chichester, England ; ; Hoboken, NJ, : Wiley, c2004

ISBN

1-280-24178-0

9786610241781

0-470-02319-8

0-470-02317-1

Descrizione fisica

1 online resource (469 p.)

Altri autori (Persone)

Magnenat-ThalmannNadia <1946->

ThalmannDaniel

Disciplina

006.3

629.892

Soggetti

Robotics

Artificial intelligence

Virtual reality

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. [400]-436) and index.

Nota di contenuto

Handbook of Virtual Humans; Contents; Preface; List of Contributors; List of Figures; List of Tables; 1 An Overview of Virtual Humans; 1.1 Why Virtual Humans?; 1.2 History of Virtual Humans; 1.2.1 Early Models; 1.2.2 Short Films and Demos; 1.2.3 The Evolution towards Real-Time; 1.3 The Applications of Virtual Humans; 1.3.1 Numerous Applications; 1.3.2 Virtual Presenters for TV and the Web; 1.3.3 Virtual Assistants for Training in Case of Emergency; 1.3.4 Virtual Ancient People in Inhabited Virtual Cultural Heritage; 1.3.5 Virtual Audience for Treatment of Social Phobia

1.3.6 Virtual Mannequins for Clothing1.3.7 Virtual Workers in Industrial Applications; 1.3.8 Virtual Actors in Computer-Generated Movies; 1.3.9 Virtual Characters in Video Games; 1.4 The Challenges in Virtual Humans; 1.4.1 A Good Representation of Faces and Bodies; 1.4.2 A Flexible Motion Control; 1.4.3 A High-Level Behavior; 1.4.4 Emotional Behavior; 1.4.5 A Realistic Appearance; 1.4.6 Interacting with the Virtual World; 1.4.7 Interacting with the Real World; 1.5 Conclusion; 2



Face Cloning and Face Motion Capture; 2.1 Introduction; 2.2 Feature-Based Facial Modeling

2.2.1 Facial Modeling Review and Analysis2.2.2 Generic Human Face Structure; 2.2.3 Photo-Cloning; 2.2.4 Feature Location and Shape Extraction; 2.2.5 Shape Modification; 2.2.6 Texture Mapping; 2.2.7 Face Cloning from Range Data; 2.2.8 Validation of the Face Cloning Results; 2.3 Facial Motion Capture; 2.3.1 Motion Capture for Facial Animation; 2.3.2 MPEG-4-Based Face Capture; 2.3.3 Generation of Static Expressions or Key-Frames; 2.3.4 Analysis of Facial Capture Data to Improve Facial Animation; 3 Body Cloning and Body Motion Capture; 3.1 Introduction; 3.2 Body Models for Fitting Purposes

3.2.1 Stick Figure3.2.2 Simple Volumetric Primitives; 3.2.3 Multi-Layered Models; 3.2.4 Anatomically Correct Models; 3.3 Static Shape Reconstruction; 3.3.1 3-D Scanners; 3.3.2 Finding Structure in Scattered 3-D Data; 3.3.3 Conforming Animatable Models to 3-D Scanned Data; 3.3.4 Photo-Based Shape Reconstruction; 3.3.5 Video-Based Shape Reconstruction; 3.4 Dynamic Motion Capture; 3.4.1 Early Motion Analysis; 3.4.2 Electro-Magnetic and Optical Motion Capture Systems; 3.4.3 Video-Based Motion Capture; 3.5 Articulated Soft Objects for Shape and Motion Estimation; 3.5.1 State Vector

3.5.2 Metaballs and Quadratic Distance Function3.5.3 Optimization Framework; 3.5.4 Implementation and Results; 3.6 Conclusion; 4 Anthropometric Body Modeling; 4.1 Introduction; 4.2 Background; 4.2.1 Anthropometry; 4.2.2 Anthropometric Human Models in CG; 4.2.3 Motivating Applications; 4.2.4 Challenging Problems; 4.3 Our Approaches to Anthropometric Models; 4.3.1 Overview; 4.3.2 Data Acquisition; 4.3.3 Pre-Processing; 4.3.4 Interpolator Construction; 4.3.5 Results and Implementation; 4.4 Conclusion; 5 Body Motion Control; 5.1 Introduction; 5.2 State of the Art in 3-D Character Animation

5.2.1 The Levels of Abstraction of the Musculo-Skeletal System

Sommario/riassunto

Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans.  Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area.<ul



2.

Record Nr.

UNISA996383977003316

Autore

Fitz-Geffry Charles <1575?-1638.>

Titolo

Deaths sermon unto the liuing [[electronic resource] ] : Delivered at the funerals of the religious ladie Philippe, late wife vnto the Right Worshipfull Sr. Anthonie Rous of Halton in Cornwall Knight. By Charles Fitz-Geffry

Pubbl/distr/stampa

London, : printed by Wiliam Stansby for Iohn Mungwell, 1620

Descrizione fisica

[6], 32 p

Soggetti

Funeral sermons - 17th century

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Signatures: A⁴ (-A1) B-E⁴.

Reproduction of original in the Folger Shakespeare Library.

Sommario/riassunto

eebo-0055



3.

Record Nr.

UNINA9910585599003321

Autore

Ekström Anders

Titolo

The Humanities and the Modern Politics of Knowledge : The Impact and Organization of the Humanities in Sweden, 1850-2020 / / Anders Ekström, Hampus Östh Gustafsson

Pubbl/distr/stampa

Amsterdam : , : Amsterdam University Press, , [2022]

©2022

ISBN

9789048555024

9048555027

Edizione

[1st ed.]

Descrizione fisica

1 online resource (274 p.)

Collana

Studies in the History of Knowledge ; ; 3

Disciplina

001.30711485

Soggetti

Humanities - Sweden - History - 19th century

Humanities - Sweden - History - 20th century

Humanities - Sweden - History - 21st century

EDUCATION / Philosophy, Theory & Social Aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Frontmatter -- Table of Contents -- 1 Introduction -- Emerging Disciplinary Divides -- 2 Measuring Up to the Humanities -- 3 Into the Present -- 4 Pedagogy and the Humanities -- 5 Contested Classicism -- Places of the Humanities in the Postwar World -- 6 Gadfly or Guide of Souls? -- 7 Public Arenas of the Humanities -- 8 The Place of Humanities in a World of Science -- Impact, Policy, and Humanities Futures -- 9 Thinking the Human System -- 10 Borderline Humanities -- 11 “Humanities 2000” -- 12 Forging the Integrative Humanities -- Index of names

Sommario/riassunto

This book addresses the shifting status of the humanities through a national case study spanning two centuries. The societal function of the humanities is considered from the flexible perspective of knowledge politics in order to historicize notions of impact and intellectual organization that tend to be taken for granted. The focus on modern Sweden enables an extended but still empirically coherent historical analysis, inviting critical comparisons with the growing literature on the history of the humanities from around the world. In the Swedish case,



the humanities were instrumental to the construction of modern societal institutions, political movements, and professional education in the second half of the 19th century, while in the 20th century, the sense of future-making shifted towards science and medicine, and later technology and economy. The very rationale of the humanities was thus put under pressure as their social contract required novel negotiations. Their state and connections to society were nevertheless of a complex and ambiguous character, as is demonstrated by this volume whose contributions explore the many faces and places of the modern humanities.