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1. |
Record Nr. |
UNINA9910457520703321 |
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Titolo |
Narrative developments from Chaucer to Defoe / / edited by Gerd Bayer and Ebbe Klitgard |
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Pubbl/distr/stampa |
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New York : , : Routledge, , 2011 |
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ISBN |
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1-283-44270-1 |
9786613442703 |
0-203-83028-8 |
1-136-82125-2 |
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Descrizione fisica |
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1 online resource (281 p.) |
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Collana |
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Routledge studies in Renaissance literature and culture ; ; 11 |
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Altri autori (Persone) |
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BayerGerd <1971-> |
KlitgardEbbe |
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Disciplina |
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Soggetti |
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English fiction - History and criticism |
Fiction - Technique - History |
Narration (Rhetoric) - History |
Literary form - History |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Introduction / Ebbe Klitgard and Gerd Bayer -- The encoding of subjectivity in Chaucer's Wife of Baths tale and Pardoner's tale / Ebbe Klitgard -- The representation of mind from Chaucer to Aphra Behn / Monika Fludernik -- Writing selves: early modern diaries and the genesis of the novel / Miriam Nandi -- Chaucer's Parliament of fowls and his pre-text of narration / William Quinn -- From hell: a mirror for magistrates and the late Elizabethan female complaint -- Telling tales: the artistry of Lady Mary Wroth's Urania / Rahel Orgis -- The early English novel in Antwerp: the impact of Jan van Doesborch / Robert Maslen -- Narrative and poiesis: Defoe, Ovid, and transformative writing / Gabrielle Starr -- The prenovel: theory and the archive / Goran Stanivukovic -- Paratext and genre: making seventeenth-century readers / Gerd Bayer -- Narrative and gossip in Chaucer's Troilus and Criseyde / Neil Cartlidge -- Transubstantiation, transvestism, and the transformative power of Elizabethan prose fiction / Christina Wald. |
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Sommario/riassunto |
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This collection analyzes how narrative technique developed from the late Middle Ages to the beginning of the 18th century. Taking Chaucer's influential Middle English works as the starting point, the original essays in this volume explore diverse aspects of the formation of early modern prose narratives. Essays focus on how a sense of selfness or subjectivity begins to establish itself in various narratives, thus providing a necessary requirement for the individuality that dominates later novels. Other contributors investigate how forms of intertextuality inscribe early modern prose within |
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2. |
Record Nr. |
UNIORUON00070758 |
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Autore |
ASIN, Jaime Oliver |
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Titolo |
Historia del nombre Madrid / Jaime Oliver Asin |
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Pubbl/distr/stampa |
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Agencia Espanola de Cooperacion Internacional, 1991 |
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ISBN |
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Edizione |
[2a Edicion] |
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Descrizione fisica |
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xvi,412 p., c. di tav. : ill. ; 22 cm |
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Disciplina |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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3. |
Record Nr. |
UNINA9910141844303321 |
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Autore |
Manovich Lev |
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Titolo |
Software takes command : extending the language of new media / / by Lev Manovich |
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Pubbl/distr/stampa |
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New York ; ; London : , : Bloomsbury, , 2013 |
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ISBN |
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9781623562618 |
1623562619 |
9781472544988 |
1472544986 |
9781623566722 |
162356672X |
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Descrizione fisica |
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1 online resource (370 p.) |
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Collana |
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International texts in critical media aesthetics |
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Disciplina |
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Soggetti |
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Computer graphics |
Computer software - Social aspects |
Computers and civilization |
Mass media - Technological innovations |
Social media |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Intro -- International Texts In Critical Media Aesthetics -- Title -- Copyright -- Dedication -- Contents -- Acknowledgments -- Introduction -- Understanding media -- Software, or the engine of contemporary societies -- What is software studies? -- Cultural software -- Media applications -- From documents to performances -- Why the history of cultural software does not exist -- Summary of the book's narrative -- PART 1 Inventing media software -- 1 Alan Kay's universal media machine -- Appearance versus function -- "Simulation is the central notion of the Dynabook" -- The permanent extendibility -- The computer as a metamedium -- 2 Understanding metamedia -- The building blocks -- Media-independent vs. media-specific techniques -- Inside Photoshop -- There is only software -- PART 2 Hybridization and evolution -- 3 Hybridization -- Hybridity vs. |
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multimedia -- The evolution of a computer metamedium -- Hybridity: examples -- Strategies of hybridization -- 4 Soft evolution -- Algorithms and data structures -- What is a "medium"? -- The metamedium or the monomedium? -- The evolution of media species -- PART 3 Software in action -- 5 Media design -- After Effects and the invisible revolution -- The aesthetics of hybridity -- Deep remixability -- Layers, transparency, compositing -- After Effects interface: from "time-based" to "composition-based" -- 3D space as a media design platform -- Import/export: design workflow -- Variable form -- Amplification -- Conclusion -- Software, hardware, and social media -- Media after software -- Software epistemology -- Index. |
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Sommario/riassunto |
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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Software has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cultural artifacts. It has become our interface to the world, to others, to our memory and our imagination - a universal language through which the world speaks, and a universal engine on which the world runs. What electricity and combustion engine were to the early 20th century, software is to the early 21st century. Offering the the first theoretical and historical account of software for media authoring and its effects on the practice and the very concept of 'media,' the author of The Language of New Media (2001) develops his own theory for this rapidly-growing, always-changing field. What was the thinking and motivations of people who in the 1960 and 1970s created concepts and practical techniques that underlie contemporary media software such as Photoshop, Illustrator, Maya, Final Cut and After Effects? How do their interfaces and tools shape the visual aesthetics of contemporary media and design? What happens to the idea of a 'medium' after previously media-specific tools have been simulated and extended in software? Is it still meaningful to talk about different mediums at all? Lev Manovich answers these questions and supports his theoretical arguments by detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and the projects in motion graphics, interactive environments, graphic design and architecture. Software Takes Command is a must for all practicing designers and media artists and scholars concerned with contemporary media. |
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