1.

Record Nr.

UNINA9910457520703321

Titolo

Narrative developments from Chaucer to Defoe / / edited by Gerd Bayer and Ebbe Klitgard

Pubbl/distr/stampa

New York : , : Routledge, , 2011

ISBN

1-283-44270-1

9786613442703

0-203-83028-8

1-136-82125-2

Descrizione fisica

1 online resource (281 p.)

Collana

Routledge studies in Renaissance literature and culture ; ; 11

Altri autori (Persone)

BayerGerd <1971->

KlitgardEbbe

Disciplina

823/.00923

Soggetti

English fiction - History and criticism

Fiction - Technique - History

Narration (Rhetoric) - History

Literary form - History

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Introduction / Ebbe Klitgard and Gerd Bayer -- The encoding of subjectivity in Chaucer's Wife of Baths tale and Pardoner's tale / Ebbe Klitgard -- The representation of mind from Chaucer to Aphra Behn / Monika Fludernik -- Writing selves: early modern diaries and the genesis of the novel / Miriam Nandi -- Chaucer's Parliament of fowls and his pre-text of narration / William Quinn -- From hell: a mirror for magistrates and the late Elizabethan female complaint -- Telling tales: the artistry of Lady Mary Wroth's Urania / Rahel Orgis -- The early English novel in Antwerp: the impact of Jan van Doesborch / Robert Maslen -- Narrative and poiesis: Defoe, Ovid, and transformative writing / Gabrielle Starr -- The prenovel: theory and the archive / Goran Stanivukovic -- Paratext and genre: making seventeenth-century readers / Gerd Bayer -- Narrative and gossip in Chaucer's Troilus and Criseyde / Neil Cartlidge -- Transubstantiation, transvestism, and the transformative power of Elizabethan prose fiction / Christina Wald.



Sommario/riassunto

This collection analyzes how narrative technique developed from the late Middle Ages to the beginning of the 18th century. Taking Chaucer's influential Middle English works as the starting point, the original essays in this volume explore diverse aspects of the formation of early modern prose narratives. Essays focus on how a sense of selfness or subjectivity begins to establish itself in various narratives, thus providing a necessary requirement for the individuality that dominates later novels. Other contributors investigate how forms of intertextuality inscribe early modern prose within

2.

Record Nr.

UNIORUON00070758

Autore

ASIN, Jaime Oliver

Titolo

Historia del nombre Madrid / Jaime Oliver Asin

Pubbl/distr/stampa

Agencia Espanola de Cooperacion Internacional, 1991

ISBN

84-7232-596-2

Edizione

[2a Edicion]

Descrizione fisica

xvi,412 p., c. di tav. : ill. ; 22 cm

Disciplina

910.014

Soggetti

TOPONIMI - Al-Andalus

Lingua di pubblicazione

Spagnolo

Formato

Materiale a stampa

Livello bibliografico

Monografia



3.

Record Nr.

UNINA9910141844303321

Autore

Manovich Lev

Titolo

Software takes command : extending the language of new media / / by Lev Manovich

Pubbl/distr/stampa

New York  ; ; London : , : Bloomsbury, , 2013

ISBN

9781623562618

1623562619

9781472544988

1472544986

9781623566722

162356672X

Descrizione fisica

1 online resource (370 p.)

Collana

International texts in critical media aesthetics

Disciplina

006.7

Soggetti

Computer graphics

Computer software - Social aspects

Computers and civilization

Mass media - Technological innovations

Social media

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Intro -- International Texts In Critical Media Aesthetics -- Title -- Copyright -- Dedication -- Contents -- Acknowledgments -- Introduction -- Understanding media -- Software, or the engine of contemporary societies -- What is software studies? -- Cultural software -- Media applications -- From documents to performances -- Why the history of cultural software does not exist -- Summary of the book's narrative -- PART 1 Inventing media software -- 1 Alan Kay's universal media machine -- Appearance versus function -- "Simulation is the central notion of the Dynabook" -- The permanent extendibility -- The computer as a metamedium -- 2 Understanding metamedia -- The building blocks -- Media-independent vs. media-specific techniques -- Inside Photoshop -- There is only software -- PART 2 Hybridization and evolution -- 3 Hybridization -- Hybridity vs.



multimedia -- The evolution of a computer metamedium -- Hybridity: examples -- Strategies of hybridization -- 4 Soft evolution -- Algorithms and data structures -- What is a "medium"? -- The metamedium or the monomedium? -- The evolution of media species -- PART 3 Software in action -- 5 Media design -- After Effects and the invisible revolution -- The aesthetics of hybridity -- Deep remixability -- Layers, transparency, compositing -- After Effects interface: from "time-based" to "composition-based" -- 3D space as a media design platform -- Import/export: design workflow -- Variable form -- Amplification -- Conclusion -- Software, hardware, and social media -- Media after software -- Software epistemology -- Index.

Sommario/riassunto

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Software has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cultural artifacts. It has become our interface to the world, to others, to our memory and our imagination - a universal language through which the world speaks, and a universal engine on which the world runs. What electricity and combustion engine were to the early 20th century, software is to the early 21st century. Offering the the first theoretical and historical account of software for media authoring and its effects on the practice and the very concept of 'media,' the author of The Language of New Media (2001) develops his own theory for this rapidly-growing, always-changing field. What was the thinking and motivations of people who in the 1960 and 1970s created concepts and practical techniques that underlie contemporary media software such as Photoshop, Illustrator, Maya, Final Cut and After Effects? How do their interfaces and tools shape the visual aesthetics of contemporary media and design? What happens to the idea of a 'medium' after previously media-specific tools have been simulated and extended in software? Is it still meaningful to talk about different mediums at all? Lev Manovich answers these questions and supports his theoretical arguments by detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and the projects in motion graphics, interactive environments, graphic design and architecture. Software Takes Command is a must for all practicing designers and media artists and scholars concerned with contemporary media.