1.

Record Nr.

UNINA9910139646003321

Autore

Wolf Mark J.P

Titolo

Myst and Riven : the world of the D'ni / / Mark J. P. Wolf

Pubbl/distr/stampa

Ann Arbor : , : University of Michigan Press, , c2011

ISBN

9786613159847

9780472900329

0472900323

9780472071494

0472071491

9781283159845

1283159848

9780472027491

0472027492

Edizione

[1st ed.]

Descrizione fisica

1 online resource (134 pages) : digital file(s)

Collana

Landmark video games

Classificazione

GAM000000GAM013000SOC052000

Disciplina

793.93/2

Soggetti

Computer adventure games

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references (p. 113-117) and index.

Nota di contenuto

Intro -- Contents -- Introduction -- The Myst Phenomenon -- Myst and the Adventure Game Genre -- Early Works of the Miller Brothers -- The World of Myst -- Myst Island -- The Stoneship Age -- The Channelwood Age -- The Mechanical Age -- The Selenitic Age -- Dunny (D'ni) -- The Rime Age -- Beyond the Game: The Other Myst Products -- From Myst to Riven: Subcreation and Expansion -- The World of Riven -- Temple Island (Dome Island) -- Jungle Island (Village Island) -- Tay (The Rebel Age) -- Book Assembly Island (Crater Island) -- Survey Island (Map or Garden Island) -- The 233rd Age (Gehn's Office and Bedroom) -- Prison Island -- Riven's Fortunes and the Rest of the Myst Series -- Myst's and Riven's Influence on the Adventure Game Genre -- Notes -- Glossary -- Index.

Sommario/riassunto

Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the



most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games’ mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.