1.

Record Nr.

UNINA990009834010403321

Autore

Nitti, Francesco Saverio <1868-1953>

Titolo

La pace / Francesco Saverio Nitti ; postfazione di Gert Sørensen

Pubbl/distr/stampa

Roma : Edizioni di storia e letteratura, 2012

ISBN

978-88-6372-432-5

Edizione

[Nuova ed]

Descrizione fisica

265 p. : 1 ritratto ; 21 cm

Collana

Edizioni gobettiane

Disciplina

940.3142

Locazione

FSPBC

Collocazione

II G 250

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Riproduzione facsimilare dell'ed. originale: Torino : Piero Gobetti, 1925



2.

Record Nr.

UNIBAS000014157

Titolo

Differential geometry and differential equations : proceedings of a symposium held in Shanghai, June 21-July 6, 1985 / edited by Gu Chaohao, M. Berger, R. L. Bryant

Pubbl/distr/stampa

Berlin [etc.] : Springer, c1987

ISBN

3-540-17849-X

Descrizione fisica

XII, 243 p. ; 25 cm.

Collana

Lecture notes in mathematics ; 1255

Disciplina

516.36

Soggetti

Geometria differenziale - Congressi

Equazioni differenziali - Congressi

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia



3.

Record Nr.

UNINA9910139577703321

Autore

Thie Paul R. <1938->

Titolo

An introduction to linear programming and game theory [[electronic resource] /] / Paul R. Thie, G.E. Keough

Pubbl/distr/stampa

Hoboken, N.J., : Wiley, c2008

ISBN

1-283-27997-5

9786613279972

1-118-16544-6

1-118-16545-4

Edizione

[3rd ed.]

Descrizione fisica

1 online resource (476 p.)

Altri autori (Persone)

KeoughG. E

Disciplina

519.7/2

519.72

Soggetti

Linear programming

Game theory

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. [439]-442) and index.

Nota di contenuto

An Introduction to Linear Programming and Game Theory; Contents; Preface; 1 Mathematical Models; 1.1 Applying Mathematics; 1.2 The Diet Problem; 1.3 The Prisoner's Dilemma; 1.4 The Roles of Linear Programming and Game Theory; 2 The Linear Programming Model; 2.1 History; 2.2 The Blending Model; 2.3 The Production Model; 2.4 The Transportation Model; 2.5 The Dynamic Planning Model; 2.6 Summary; 3 The Simplex Method; 3.1 The General Problem; 3.2 Linear Equations and Basic Feasible Solutions; 3.3 Introduction to the Simplex Method; 3.4 Theory of the Simplex Method

3.5 The Simplex Tableau and Examples3.6 Artificial Variables; 3.7 Redundant Systems; 3.8 A Convergence Proof; 3.9 Linear Programming and Convexity; 3.10 Spreadsheet Solution of a Linear Programming Problem; 4 Duality; 4.1 Introduction to Duality; 4.2 Definition of the Dual Problem; 4.3 Examples and Interpretations; 4.4 The Duality Theorem; 4.5 The Complementary Slackness Theorem; 5 Sensitivity Analysis; 5.1 Examples in Sensitivity Analysis; 5.2 Matrix Representation of the Simplex Algorithm; 5.3 Changes in the Objective Function; 5.4 Addition of a New Variable



5.5 Changes in the Constant-Term Column Vector5.6 The Dual Simplex Algorithm; 5.7 Addition of a Constraint; 6 Integer Programming; 6.1 Introduction to Integer Programming; 6.2 Models with Integer Programming Formulations; 6.3 Gomory's Cutting Plane Algorithm; 6.4 A Branch and Bound Algorithm; 6.5 Spreadsheet Solution of an Integer Programming Problem; 7 The Transportation Problem; 7.1 A Distribution Problem; 7.2 The Transportation Problem; 7.3 Applications; 8 Other Topics in Linear Programming; 8.1 An Example Involving Uncertainty; 8.2 An Example with Multiple Goals

8.3 An Example Using Decomposition8.4 An Example in Data Envelopment Analysis; 9 Two-Person, Zero-Sum Games; 9.1 Introduction to Game Theory; 9.2 Some Principles of Decision Making in Game Theory; 9.3 Saddle Points; 9.4 Mixed Strategies; 9.5 The Fundamental Theorem; 9.6 Computational Techniques; 9.7 Games People Play; 10 Other Topics in Game Theory; 10.1 Utility Theory; 10.2 Two-Person, Non-Zero-Sum Games; 10.3 Noncooperative Two-Person Games; 10.4 Cooperative Two-Person Games; 10.5 The Axioms of Nash; 10.6 An Example; A Vectors and Matrices; B An Example of Cycling

C Efficiency of the Simplex MethodD LP Assistant; E Microsoft Excel and Solver; Bibliography; Solutions to Selected Problems; Index

Sommario/riassunto

Praise for the Second Edition: ""This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications.""-Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates ho