1.

Record Nr.

UNINA9910139143303321

Autore

Ito Mizuko

Titolo

Hanging out, messing around, and geeking out : kids living and learning with new media / / Mizuko Ito ... [et al.]

Pubbl/distr/stampa

Cambridge, MA, : MIT Press, 2009

ISBN

9780262258265

0262258269

9780262518543

0262518546

9781299457690

129945769X

9780262258920

0262258927

Edizione

[1st ed.]

Descrizione fisica

1 online resource (419 p.)

Collana

The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning

Classificazione

EDU039000TEC052000

Altri autori (Persone)

ItoMizuko

Disciplina

302.23/108350973

Soggetti

Mass media and youth - United States

Digital media - Social aspects - United States

Technology and youth - United States

Learning - Social aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Contents; Series Foreword; Acknowledgments; Notes on the Text; Introduction; 1 Media Ecologies; 2 Friendship; 3 Intimacy; 4 Families; 5 Gaming; 6 Creative Production; 7 Work; Conclusion; Appendix I: Project Overview; Appendix II: Project Descriptions; Appendix III: Project Index; Bibliography; Index

Sommario/riassunto

An examination of young people's everyday new media practices--including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is



little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings--at home, in after-school programs, and in online spaces. Integrating twenty-three case studies--which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups--in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.