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Record Nr. |
UNINA9910136143603321 |
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Autore |
Somberg Guy, author |
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Titolo |
Game audio programming : principles and practices / / edited by Guy Somberg |
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Pubbl/distr/stampa |
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Boca Raton : , : CRC Press, , 2016 |
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London : , : Bloomsbury Publishing (UK), , 2023 |
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ISBN |
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9781315368696 |
1315368692 |
9781315351650 |
131535165X |
9781498746748 |
1498746748 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (335 pages) : illustrations |
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Disciplina |
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Soggetti |
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Computer games - Design |
Computer games - Programming |
Video games - Design |
Games development and programming |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Section I. Fundamentals -- Section II. Middleware -- Section III. Sound designer perspectives -- Section IV. Advanced topics. |
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Sommario/riassunto |
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"Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise so it is written in a manner that is accessible to beginners while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games with plenty of code examples and diagrams. |
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