1.

Record Nr.

UNINA9910135974003321

Autore

Steinicke Frank

Titolo

Being Really Virtual : Immersive Natives and the Future of Virtual Reality  / / by Frank Steinicke

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016

ISBN

9783319430782

Edizione

[1st ed. 2016.]

Descrizione fisica

1 online resource (XVIII, 166 p. 51 illus., 40 illus. in color.)

Disciplina

005.437

4.019

Soggetti

User interfaces (Computer systems)

Cognitive psychology

Computer graphics

User Interfaces and Human Computer Interaction

Cognitive Psychology

Computer Graphics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references at the end of each chapters.

Nota di contenuto

Preface -- Part I The Past: Background and Motivation.-A Glance into the Future -- The Science and Fiction of the Ultimate Display -- Towards a Virtual Revolution -- Part II The Present: Research and Development -- Scientific, Technological and Social Challenges -- Unlimited Walking: One Small Step for a Man -- First Steps towards Being Really Virtual -- To Touch or Not to Touch? -- Part III The Future: Ethics and Responsibility -- More and More, and More than Moore’s Law -- Anarchy, Principles and Rules -- The Coming Age of Different Realities.

Sommario/riassunto

This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current



research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.