1.

Record Nr.

UNISALENTO991001729079707536

Autore

Angius, Vittorio

Titolo

La scienza aerostatica : quattro memorie / Vittorio Angius, Almerico Da Schio ; introduzione e cura di Vittorio Marchis

Pubbl/distr/stampa

Firenze : Giunti, c1998

ISBN

8809213947

Descrizione fisica

132 p. : ill. ; 24 cm

Collana

Biblioteca della scienza italiana ; 20

Altri autori (Persone)

Da Schio, Almericoauthor

Marchis, Vittorio

Disciplina

533.61

Soggetti

Aerostatica

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

"Progetto: Istituto e Museo di storia della scienza, Firenze"

Nota di bibliografia

Contiene riferimenti bibliografici. Indice



2.

Record Nr.

UNINA9910135765703321

Titolo

IEC 62243:2012(E) (IEEE Std 1232-2010) : Artificial Intelligence Exchange and Service Tie to All Test Environments (AI-ESTATE) - Redline / / IEEE

Pubbl/distr/stampa

Piscataway : , : IEEE, , 2012

ISBN

0-7381-8093-9

Descrizione fisica

1 online resource (450 pages)

Collana

IEC ; ; 62243

Disciplina

006.33

Soggetti

Expert systems (Computer science)

Expert systems (Computer science) - Standards

Artificial intelligence

Reasoning

Diagnostic services

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Sommario/riassunto

Data interchange and standard software services for test and diagnostic environmentsare defined by Artificial Intelligence Exchange and Service Tie to All Test Environments (AIESTATE).The purpose of AI-ESTATE is to standardize interfaces for functional elements of anintelligent diagnostic reasoner and representations of diagnostic knowledge and data for use bysuch diagnostic reasoners. Formal information models are defined to form the basis for a formatto facilitate exchange of persistent diagnostic information between two reasoners and also toprovide a formal typing system for diagnostic services. The services to control a diagnosticreasoned are defined by this standard.



3.

Record Nr.

UNINA9910795654703321

Autore

Reyden John

Titolo

Dragon Machine Language for the Absolute Beginner

Pubbl/distr/stampa

Luton, Bedfordshire : , : Andrews UK Ltd., , 2022

©2022

ISBN

1-78982-802-3

Descrizione fisica

1 online resource (262 pages)

Collana

Retro Reproductions ; ; v.19

Disciplina

001.64/24

Soggetti

Assembly languages (Electronic computers)

Dragon 32 (Computer)

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Cover -- Contents -- Front Matter -- Title Page -- Title, Author, and Publisher -- Publisher Information -- Dragon Machine Language for the Absolute Beginner -- Chapter 1: The Beginning -- Chapter 2: What is a Micro-Computer? -- Chapter 3: Computers and Numbers -- Binary -- Negative Numbers -- Exponential Numbers -- Hexadecimal Numbers -- Binary Coded Decimal -- Decimal-Hexadecimal-Binary-Conversion Program -- Chapter 4: What is Machine Language? -- Chapter 5: What is Assembly Language? -- Chapter 6: The Dragon -- Chapter 7: The 6809 -- Registers -- Modes -- Chapter 8: Easy -- Chapter 9: Handy -- Chapter 10: Let's Get Logical -- Chapter 11: Condition Codes -- Decisions, Decisions -- Loops -- Chapter 12: Stacks and Subroutines -- Chapter 13: The 6809 Instruction Set -- Chapter 14: Demonstration Programs -- Introduction -- A) The No OPeration Instruction -- B) The Complete Byte and Register Handlers -- C) The Arithmetic Instructions -- D) The Logical Instructions -- E) Comparisons -- F) The Branch and Jump Instructions -- G) The Rotate Instructions -- H) The Stack Handling Instructions -- I) The Interrupt Instructions -- Chapter 15: Programming Your Dragon -- Planning Your Machine Language Programs -- Entering and Running Machine Language Programs -- Monitor Program -- Chapter 16: Sample Programs -- Introduction -- The PIA (Peripheral Interface Adaptor) -- Screen Memory -- The Hardware -- The Use of the Direct Page --



Program: PIA Keys -- Program: Score -- Program: Explode -- Program: Music -- Program: Demo -- Back Matter -- Appendices -- Appendix A: Colour Set Table -- Appendix B: Graphics Modes -- Appendix C: Handy Memory Locations in the Dragon -- Appendix D: Handy ROM Routines -- Appendix E: ASCII Codes for Keys -- Appendix F: Character Codes -- Appendix G: Base Conversions -- Appendix H: 6809 Instruction Set Summary -- Also Available.

Sommario/riassunto

First published in 1983, this easy-to-follow guide to using machine language on the Dragon 32 gave users an excellent insight into the acclaimed machine that many considered well ahead of its time. Though it was more powerful and quicker than many of its competitors, the Dragon 32 never gained the success of other 8-bit computers of the day such as the Commodore 64 or the ZX Spectrum. Despite this, the classic machine still retains a dedicated following to this day. Not only is this remastered version perfect for hobbyists and collectors, it is also a highly useful resource for those interested in programming retro games and utilities.* * *As the original publisher Melbourne House wrote:Write faster, more powerful space saving programs for your Dragon.Written exclusively for Dragon users, Dragon Machine Language for the Absolute Beginner offers a complete instruction course in 6809 Machine Language, with particular reference to the Dragon 32.Even with no previous experien.