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1. |
Record Nr. |
UNINA9910135463103321 |
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Titolo |
ISO/IEC 8802-12 . Part 12 : 1998 ANSI/IEEE Std 802.12, 1998 Edition (Incorporating ANSI/IEEE Std 802.12-1995 and ANSI/IEEE Std 802.12d-1997) / / Institute of Electrical and Electronics Engineers |
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Pubbl/distr/stampa |
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New York, NY, USA : , : IEEE, , 1998 |
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ISBN |
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Descrizione fisica |
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1 online resource (xix, 429 pages) : illustrations |
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Disciplina |
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Soggetti |
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Local area networks (Computer networks) |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Sommario/riassunto |
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The media access control characteristics for the demand-priority access method are specified. The layer management, physical layers, and media that support this access method are also specified. Layer and sublayer interface specifications are aligned to the ISO Open Systems Interconnection Basic Reference Model and ISO/IEC 8802 models. Specifications for 100 Mb/s operation over 100 W balanced cable (twisted-pair) Categories 3 through 5, 150 Ω shielded balanced cable, and fibre-optic media are included. Optional implementation of redundant links to facilitate automatic recovery of network connectivity in case of link or repeater failure anywhere in the network path is specified. Rules for connecting redundant links within a network are defined. |
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2. |
Record Nr. |
UNINA9910778481103321 |
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Autore |
Mueller John <1958-> |
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Titolo |
C++ all-in-one for dummies [[electronic resource] /] / by John Paul Mueller and Jeff Cogswell |
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Pubbl/distr/stampa |
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Hoboken, N.J., : Wiley, c2009 |
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ISBN |
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0-470-55004-X |
1-282-25937-7 |
9786612259371 |
0-470-55003-1 |
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Edizione |
[2nd ed.] |
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Descrizione fisica |
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1 online resource (867 p.) |
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Collana |
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Altri autori (Persone) |
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CogswellJeffrey M. <1968-> |
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Disciplina |
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Soggetti |
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C++ (Computer program language) |
Object-oriented programming languages |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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C++ All-In-One for Dummies, 2nd Edition; About the Authors; Dedication; Authors' Acknowledgments; Introduction; No Experience Necessary; Great for Advanced Folks, Too!; For All Computers; Conventions; Organization; Icons Galore; What's Next?; Book I: Introducing C++; Contents at a Glance; Chapter 1: Creating a First C++ Program; Creating a Project; Typing the Code; Starting with Main; Showing Information; Let Your Program Run Away; Chapter 2: Storing Data in C++; Putting Your Data Places: Variables; Manipulating Integer Variables; Characters; Strings; Deciding between Conditional Operators |
Telling the Truth with Boolean VariablesReading from the Console; Chapter 3: Directing Your C++ Program Flow; Doing This or Doing That; Evaluating Conditions in C++; Including Evaluations in C++ Conditional Statements; Repeating Actions with Statements That Loop; Chapter 4: Dividing Your Work with Functions; Dividing Your Work; Calling a Function; Writing Your Own Functions; Calling All String Functions; Understanding main; Chapter 5: Dividing Between Source-Code Files; Creating Multiple Source Files; Sharing with Header Files; Sharing Variables Among Source Files |
Using the Mysterious Header WrappersChapter 6: Referring to Your |
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Data through Pointers; Heaping and Stacking the Variables; Dynamically Allocating with new; Freeing Pointers; Passing Pointer Variables to Functions; Returning Pointer Variables from Functions; Returning a Pointer as a Nonpointer; Passing by Reference; Remembering the Rules; Chapter 7: Working with Classes; Understanding Objects and Classes; Working with a Class; Starting and Ending with Constructors and Destructors; Building Hierarchies of Classes; Chapter 8: Using Advanced C++ Features; Filling Your Code with Comments |
Converting TypesReading from the Console; Understanding Preprocessor Directives; Using Constants; Using Switch Statements; Supercharging enums with Classes; Working with Random Numbers; Storing Data in Arrays; Book II: Understanding Objects and Classes; Contents at a Glance; Chapter 1: Planning and Building Objects; Recognizing Objects; Encapsulating Objects; Building Hierarchies; Discovering Classes; Chapter 2: Describing Your Program with UML; Moving Up to UML; Building with UML and the Unified Process; Moving Forward with UML; Chapter 3: Structuring Your Classes with UML; Drawing Classes |
Building ComponentsDeploying the Software; Chapter 4: Demonstrating Behavior with UML; Drawing Objects; Casing Out the Use Cases; Sequence Diagrams; Collaboration Diagrams; Activity Diagrams; State Diagrams; Chapter 5: Modeling Your Programs with UML; Using UML Goodies; Free to Be UML; C++ and UML; Chapter 6: Building with Design Patterns; Introducing a Simple Pattern: the Singleton; Watching an Instance with an Observer; Mediating with a Pattern; Book III: Fixing Problems; Contents at a Glance; Chapter 1: Dealing with Bugs; It's Not a Bug. It's a Feature! |
Make Your Programming Features Look Like Features |
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Sommario/riassunto |
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Here's the easy way to learn how to use C++ C++, developed by Bjarne Stroustrup at Bell Labs, is one of the most widely used programming languages, with close to four million C++ programmers and growing. C++'s popularity has earned it a spot as part of the Standard Library. Fully updated for the new C++ 2009 standard, C++ All-in-One for Dummies, 2nd Edition compiles seven books into one. This guidebook covers key topics like an introduction to C++, understanding objects and classes, fixing problems, advanced programming, reading and writing files, advanced C++, and building a |
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