1.

Record Nr.

UNINA990009756430403321

Autore

Leccisi, Fabrizio

Titolo

La Scuola di ingegneria di Napoli : 1811-2011 = = La escuela de ingenieria de Napoles / Fabrizio Leccisi e Francesco Viola

Pubbl/distr/stampa

Napoli : Massa, 2012

ISBN

978-88-95827-52-0

Descrizione fisica

47 p. : ill. ; 22 cm

Altri autori (Persone)

Viola, Francesco

Disciplina

378.013

Locazione

FINBC

DINST

Collocazione

13 U 36 44

E III 45

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910464315703321

Titolo

Postsecondary play : the role of games and social media in higher education / / edited by William G. Tierney [and three others]

Pubbl/distr/stampa

Baltimore, Maryland : , : Johns Hopkins University Press, , 2014

©2014

ISBN

1-4214-1307-8

Descrizione fisica

1 online resource (347 p.)

Collana

Tech.edu : A Hopkins Series on Education and Technology

Disciplina

378.1734

Soggetti

Education, Higher - Effect of technological innovations on

Education, Higher - Social aspects

Play - Social aspects

Video games

Computer games

Social media

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references at the end of each chapters and index.

Nota di contenuto

""Cover""; ""Contents""; ""Acknowledgments""; ""Introduction. Why Games and Social Media?""; ""PART I: What Is the Current Landscape of Higher Education?""; ""1 The Disruptive Future of Higher Education""; ""2 The Need to Increase College Enrollment and Completion""; ""3 Transition Readiness: Making the Shift from High School to College in a Social Media World""; ""4 From Communication to Community: How Games and Social Media Affect Postsecondary Stakeholders""; ""PART II: What�s in a Game?""; ""5 What Games Do Well: Mastering Concepts in Play""

""6 The Open Laptop Exam: Reflections and Speculations""""7 Games, Passion, and “Higher� Education""; ""8 Game-Like Learning: Leveraging the Qualities of Game Design and Play""; ""PART III: What Do We Know about Games and What Do We Need to Learn?""; ""9 Assessing Learning in Video Games""; ""10 Implications and Applications of Sociable Gaming for Higher Education""; ""11 Gender, Social Media,



Games, and the College Landscape""; ""12 How Much Technology Is Enough?""; ""Conclusion. The Shape of Things to Come""; ""Glossary""; ""Contributors""; ""Index""; ""A""; ""B""; ""C""; ""D""; ""E""

""F""""G""; ""H""; ""I""; ""J""; ""K""; ""L""; ""M""; ""N""; ""O""; ""P""; ""Q""; ""R""; ""S""; ""T""; ""U""; ""V""; ""W""; ""Y""; ""Z""