1.

Record Nr.

UNINA990008401170403321

Autore

Ciancio, Luca

Titolo

Autopsie della terra : illuminismo e geologia in Alberto Fortis (1741-1803) / Luca Ciancio

Pubbl/distr/stampa

Firenze : Olschki, 1995

ISBN

88-222-4331-5

Descrizione fisica

385 p. ; 24 cm

Collana

Biblioteca di Nuncius ; 18

Disciplina

551.7

Locazione

FLFBC

Collocazione

551.7 CIA 1

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910791130403321

Titolo

The American Glaucoma Society : its founding and first 25 years / / editors, M. Bruce Shields, George L. Spaeth

Pubbl/distr/stampa

Amsterdam : , : Kugler Publications, , 2010

©2010

ISBN

90-6299-852-6

Descrizione fisica

1 online resource (ix, 206 pages) : illustrations, portraits

Altri autori (Persone)

ShieldsM. Bruce

SpaethGeorge L. <1932->

Disciplina

615.7827

Soggetti

Glaucoma - Societies, etc

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

PROLOGUE; 1 BEFORE THE AMERICAN GLAUCOMA SOCIETY; 2 THE GLAUCOMA LANDSCAPE AND THE ORIGINS OF THE AMERICAN GLAUCOMA SOCIETY; 3 THE BEGINNING OF THE BEGINNING(1985-1987); 4 GROWTH WITH A FIRM ETHICAL FOUNDATION (1988-1990); 5 AN EMPHASIS ON SCIENTIFIC EXCELLENCE (1991-1992); 6 SUPPORTING YOUNG SCIENTISTS(1993-1994); 7 EXPANDING OUR SCOPE AND SUPPORT (1995-1996); 8 A NEW ERA IN A TIME OF TURMOIL(1997-1998); 9 STRATEGIC PLANNING FOR A NEW MILLENNIUM (1999-2000); 10 STRENGTHENING OUR ETHICAL RELATIONS WITH INDUSTRY AND ADVANCING RESEARCH (2001-2002)

11 A CONGENIAL AND INCLUSIVE AGS PLANS FOR THE FUTURE (2003-2004); 12 HONORING A RICH HERITAGE AND ADVANCING AN AGENDA OF PROMISE (2005-2006); 13 A FOUNDATION FOR THE FUTURE(2007-2008); 14 A CHRONICLE OF THE AMERICAN GLAUCOMA SOCIETY'S SCIENTIFIC MEETINGS (1987-2010); 15 RESEARCH AND FELLOWSHIPS; 16 HEALTH CARE POLICY AND ADVOCACY: EDUCATE, LEGISLATE AND COMMUNICATE; 17 The American Glaucoma Society andIts Relationship with the American Academy of Ophthalmology

18 DIVERSITY IN THE AMERICAN GLAUCOMA SOCIETY: HOW WELL HAS THE SOCIETY EMBRACED ITS MEMBERSHIP AND MIRRORED THE CHANGING DEMOGRAPHICS OF AMERICAN SOCIETY?; 19 A Canadian Presence in the American Glaucoma Society; 20 The American



Glaucoma Society and International Glaucoma; ; APPENDIX I; APPENDIX II; APPENDIX III; APPENDIX IV; APPENDIX V; APPENDIX VI; INDEX OF AUTHORS

Sommario/riassunto

Nothing begins from nothing. For everything new under the sun, there is a history (or at least a theory) of what preceded it and made it possible. With regard to each human accomplishment, it is nearly always possible to trace it back to earlier accomplishments that provided the foundation on which the subsequent advance was achieved. This thought is often expressed in the old quotation, "If I seem to see farther than those who came before me, it is because I am standing on the shoulders of giants." And so it was with the founding of the American Glaucoma Society (AGS).

3.

Record Nr.

UNINA9910300651103321

Autore

Perez Darrin

Titolo

Make a 2D RPG in a Weekend : With RPG Maker VX Ace / / by Darrin Perez

Pubbl/distr/stampa

Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015

ISBN

9781484210406

1484210409

Edizione

[1st ed. 2015.]

Descrizione fisica

1 online resource (236 p.)

Collana

The expert's voice in game development

Disciplina

004

006.7

Soggetti

Computer games—Programming

Software engineering

Multimedia systems

Game Development

Software Engineering/Programming and Operating Systems

Multimedia Information Systems

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

"Create your first RPG in a weekend"--Cover.

Includes index.



Nota di contenuto

Of Damage Formulas and SpellsThe Enemies of the Upper Catacombs; The Blocking Door; Creating Wall Tiles That the Player Can Pass Through; The Treasure Room; Creating Chests with Contents Dependent on Characters; Creating the Spell Scrolls; Considerations; Eventing the Spell Scrolls; Summary; Chapter 4: Populating Eagle's Crossing; Populating the Equipment Shop; Populating the Pub; Creating Our Companions; Eventing Our Companions; Creating the Dismissal NPC; Creating the Innkeeper NPC; Populating the Magic Shop; Populating the Item Shop; Companions and Shops; Creating the Return Item

Creating a Return PortalConnecting Eagle's Crossing to the Upper Catacombs; The Town Greeter; Summary; Chapter 5: The Lower Catacombs of Eagle's Crossing; The Lower Catacombs; What Does the Town Greeter Have to Say?; Level Overview; Creating Transfer Events for the Upper Catacombs; Static Encounters with Variable Enemy Troops; Let's Create a Puzzle!; The Stone Tablets; The Statues and the Gate; The Treasure of the Lower Catacombs; The Living Statues; Summary; Chapter 6: The Caves; The Caves; What Does the Town Greeter Have to Say?; Level Overview

Creating Transfer Events for the Lower CatacombsThe Enemies of the Caves; Random Roaming Enemies; Doors!; Doors That Require Keys; Doors That Open with Switches; The Cave's Treasure; Random Treasure; The Magic Oar; The Magic Oar Chest Event; Kerberos, the Three-Headed Dog-Our First Boss; Summary; Chapter 7: The Pixies' Forest (West); The Pixies' Forest (West); What Does the Town Greeter Have to Say?; Level Overview; Creating Transfer Events for the Caves; The Enemies of the Pixies' Forest (West); Ambush Encounters; The Ambush Encounter Parallel Process Event; Unlocking the Pixies' Vale

The Queen of the PixiesThe Accessory Shop; The Portal to Eagle's Crossing; The Treasure of Pixies' Forest (West); The Path to Pixies' Forest (East); Summary; Chapter 8: The Pixies' Forest (East); The Pixies' Forest (East); What Does the Town Greeter Have to Say?; Level Overview; Creating Transfer Events for the Pixies' Forest; The Enemies of the Pixies' Forest (East); Paired Encounters; Hidden Dwellings and Portals; The Magic Sail; Hidden Pixies; The Treasure of Pixies' Forest (East); Lamia, the Snake Monster-the Second Boss; Life After Lamia; Summary; Chapter 9: The Ancient Temple

The Ancient Temple

Sommario/riassunto

Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: • Creating various types of enemy encounters via the use of the eventing system. • Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. • Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side.