1.

Record Nr.

UNINA990004646600403321

Autore

Le Corbusier <1887-1965>

Titolo

Arte decorativa e design / Le Corbusier ; prefazione di Giuliano Gresleri e Josè Oubrerie

Pubbl/distr/stampa

Bari, : Editori Laterza, 1973

Edizione

[2. ed.]

Descrizione fisica

XXXIII, 222 p. : ill. ; 21 cm

Collana

Biblioteca di cultura moderna ; 727

Disciplina

745

Locazione

FLFBC

DARPU

DCATA

DARST

Collocazione

745 LEC 1 BIS

MTD 1260

214005

12.1880

DE FUSCO 354

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910495237503321

Titolo

Virtual and Augmented Reality, Simulation and Serious Games for Education / / edited by Yiyu Cai, Wouter van Joolingen, Koen Veermans

Pubbl/distr/stampa

Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2021

ISBN

981-16-1361-3

Edizione

[1st ed. 2021.]

Descrizione fisica

1 online resource (187 pages)

Collana

Gaming Media and Social Effects, , 2197-9693

Disciplina

794.8

Soggetti

Computational intelligence

Educational technology

User interfaces (Computer systems)

Human-computer interaction

Computational Intelligence

Digital Education and Educational Technology

User Interfaces and Human Computer Interaction

Realitat virtual

Videojocs

Ludificació

Jocs educatius

Congressos

Llibres electrònics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Introduction -- The Number Navigation Game: an overview of an iterative design process -- The effects of a role-playing game and a software simulation tool on elementary school students’ understanding when modelling feeding relations in ecosystems -- Augmented reality application for chemical engineering unit operations -- The use of immersive virtual reality technology to Deepen Learning in Singapore schools.

Sommario/riassunto

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation



and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education. .