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1. |
Record Nr. |
UNINA990010099110403321 |
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Titolo |
Decretales D. Gregorii papae IX. Suæ integritati vna cum glossis restitutæ. Ad exemplar Romanum deligenter recognitæ |
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Pubbl/distr/stampa |
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Lugduni : [Compagnie des libraires de Lyon], 1584 |
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Titolo uniforme |
Corpus iuris canonici. Decretales Gregorii IX. |
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Descrizione fisica |
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[28] p., 1966 col., [5], 42, [2] p. : ill. ; fol. |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Glosse di Bernardo da Parma, il cui nome figura nella pref. |
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2. |
Record Nr. |
UNINA990004132290403321 |
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Autore |
Stern, Arno |
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Titolo |
Aspetti e tecnica della pittura infantile / Arno Stern |
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Pubbl/distr/stampa |
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Descrizione fisica |
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Collana |
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I problemi della didattica ; 3 |
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Disciplina |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Traduzione di C. Piantoni |
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3. |
Record Nr. |
UNINA9910522951603321 |
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Autore |
Engelbrecht Dylan |
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Titolo |
Building multiplayer games in unity : using mirror networking / / Dylan Engelbrecht |
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Pubbl/distr/stampa |
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[Berkeley, CA] : , : Apress, , [2022] |
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©2022 |
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ISBN |
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Descrizione fisica |
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1 online resource (xiii, 235 pages) |
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Disciplina |
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Soggetti |
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Video games - Programming |
Video games - Design |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Sommario/riassunto |
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Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. |
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