1.

Record Nr.

UNINA990003132520403321

Autore

British Association for the Advancement of Science : . Section F (Economics)

Titolo

The mixed economy : proceedings of Section F (Economics) of the British Association for the advancement of science, Salford 1980 / edited by Lord Roll of Ipsden

Pubbl/distr/stampa

London ; Basingstoke : MacMillan, 1982

ISBN

0-333-31540-5

Descrizione fisica

XIII, 233 p. ; 23 cm

Locazione

SES

DTE

FSPBC

DECTS

Collocazione

N/1.0 ROL

XV G1 26

VI C 777

A02.119

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910955539003321

Autore

Anderson Craig Alan <1952->

Titolo

Violent video game effects on children and adolescents : theory, research, and public policy / / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley

Pubbl/distr/stampa

Oxford ; ; New York, : Oxford University Press, 2007

ISBN

9786611163518

9780195345568

0195345568

9780199893393

019989339X

9781429468947

1429468947

9781281163516

1281163511

Edizione

[1st ed.]

Descrizione fisica

viii, 190 p. : ill

Altri autori (Persone)

GentileDouglas A. <1964->

BuckleyKatherine E

Disciplina

302.23/1

Soggetti

Video games and children

Video games and teenagers

Violence in mass media

Children and violence

Youth and violence

Aggressiveness in children

Aggressiveness in adolescence

Video Games

Aggression

Violence

Child

Adolescent

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references (p. 173-186) and index.



Nota di contenuto

Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.

Sommario/riassunto

Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processe sand how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective. As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.