1.

Record Nr.

UNINA990001013660403321

Autore

Johnson, Donovan A.

Titolo

Invito alla matematica / di Donovan A. Johnson e William H. Glenn

Pubbl/distr/stampa

Bologna, : Zanichelli, 1965

Descrizione fisica

100 p. ; 21 cm

Collana

Matematica ; 3

Altri autori (Persone)

Glenn, William H.

Disciplina

530

510

Locazione

FI1

FINBN

BFS

Collocazione

20D-003.002

02 1 A 21

VIT / JOH 2

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910254818803321

Titolo

Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017

ISBN

3-319-57969-X

Edizione

[1st ed. 2017.]

Descrizione fisica

1 online resource (XII, 179 p. 59 illus.)

Collana

Communications in Computer and Information Science, , 1865-0937 ; ; 705

Disciplina

794.8

Soggetti

Artificial intelligence

Microcomputers

Computer science - Mathematics

Computer science

Artificial Intelligence

Personal Computing

Mathematics of Computing

Theory of Computation

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Sommario/riassunto

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016. The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods;



heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning. .