1.

Record Nr.

UNINA990000448210403321

Autore

Shabana, Ahmed A.

Titolo

Dynamics of multibody systems / Ahmed A. Shabana

Pubbl/distr/stampa

New York [etc.] : Wiley & Sons, c1989

ISBN

0-471-61494-7

Descrizione fisica

470 p. : ill. ; 23 cm

Disciplina

531.112

Locazione

DINEL

Collocazione

10 D III 571

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNISA990000167200203316

Autore

Peixoto, José P.

Titolo

Physics of climate / José P. Peixoto and Abraham H. Oort ; foreword by Edward N. Lorenz

Pubbl/distr/stampa

New York : American Institute of Physics, copyr. 1992

ISBN

0-88318-712-4

Disciplina

551.5

Collocazione

551.5 PEI

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia



3.

Record Nr.

UNINA9910768470603321

Titolo

Fun and Games : Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings / / edited by Panos Markopoulos, Wijnand IJsselsteijn, Duncan Rowland

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008

ISBN

3-540-88322-3

Edizione

[1st ed. 2008.]

Descrizione fisica

1 online resource (XII, 203 p.)

Collana

Programming and Software Engineering, , 2945-9168 ; ; 5294

Disciplina

794.8

Soggetti

User interfaces (Computer systems)

Human-computer interaction

Computer engineering

Computer networks

Application software

Multimedia systems

Artificial intelligence

Computers and civilization

User Interfaces and Human Computer Interaction

Computer Engineering and Networks

Computer and Information Systems Applications

Multimedia Information Systems

Artificial Intelligence

Computers and Society

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Keynotes -- Rotational Dynamics for Design of Bidirectional Feedback during Manual Interaction -- Hypercomputation, Unconsciousness and Entertainment Technology -- Focus on Innovation -- Pervasive Mobile Games – A New Mindset for Players and Developers -- EyeMote – Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography -- The Audio Adventurer: Design of a Portable Audio Adventure Game -- Building RFID-Based Augmented



Dice with Perfect Recognition Rates -- Aseba-Challenge: An Open-Source Multiplayer Introduction to Mobile Robots Programming -- Test-Bed for Multimodal Games on Mobile Devices -- Affect and Gaming -- Dynamic Game Balancing by Recognizing Affect -- Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures -- Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting -- The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers’ Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard -- Think Aloud during fMRI: Neuronal Correlates of Subjective Experience in Video Games -- Engagement and EMG in Serious Gaming: Experimenting with Sound and Dynamics in the Levee Patroller Training Game -- Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging -- Fun n’Games for Young and Old -- Acting Your Age in Second Life -- Developing an Adaptive Memory Game for Seniors -- A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy -- A Music Educational Entertainment Environment for Preschoolers.

Sommario/riassunto

This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, The Netherlands, in October 2008. The 17 revised full papers, presented together with 2 invited talks were carefully reviewed and selected from a total of 36 submissions. The papers encompass the study of computer games, game development and experiences by researchers from social sciences, computing, electrical engineering, design, etc. Main focus is given to topics such as tightly-coupled embodied control of movement-sensitive mobile devices, hypercomputation and cultural computing, emerging gaming paradigms, concepts and platforms to support gaming, affective aspects of gaming, and finally to the notion of serious games to help provide cognitive or physiological training.