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1. |
Record Nr. |
UNINA9910814861503321 |
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Autore |
Lanham Micheal |
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Titolo |
Augmented reality game development : create your own augmented reality games from scratch with Unity 5 / / Micheal Lanham |
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Pubbl/distr/stampa |
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Birmingham, [England] : , : Packt, , 2017 |
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©2017 |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (326 pages) : illustrations |
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Disciplina |
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Soggetti |
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Video games - Programming |
Video games - Design |
Computer graphics |
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Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Sommario/riassunto |
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Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokémon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location- |
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based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to... |
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2. |
Record Nr. |
UNINA9910891996703321 |
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Titolo |
Inquérito de indicadores múltiplos e de saúde (IIMS) : relatório final / Instituto Nacional de Estatística (INE), Ministério da Saúde (MINSA), The DHS Program, ICF |
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Pubbl/distr/stampa |
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Luanda, Angola, : Instituto Nacional de Estatística, Junho de 2017- |
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Descrizione fisica |
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Periodico |
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3. |
Record Nr. |
UNICAMPANIAVAN00287666 |
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Titolo |
T Regulatory Cells in Human Health and Diseases / Song-Guo Zheng editor |
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Pubbl/distr/stampa |
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Singapore, : Springer, 2021 |
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Descrizione fisica |
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4. |
Record Nr. |
UNINA9910349309603321 |
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Titolo |
Computing and Combinatorics : 25th International Conference, COCOON 2019, Xi'an, China, July 29–31, 2019, Proceedings / / edited by Ding-Zhu Du, Zhenhua Duan, Cong Tian |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
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ISBN |
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Edizione |
[1st ed. 2019.] |
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Descrizione fisica |
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1 online resource (XIII, 678 p. 493 illus., 35 illus. in color.) |
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Collana |
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Theoretical Computer Science and General Issues, , 2512-2029 ; ; 11653 |
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Disciplina |
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Soggetti |
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Algorithms |
Computer science - Mathematics |
Discrete mathematics |
Artificial intelligence - Data processing |
Numerical analysis |
Artificial intelligence |
Computer graphics |
Discrete Mathematics in Computer Science |
Data Science |
Numerical Analysis |
Artificial Intelligence |
Computer Graphics |
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Lingua di pubblicazione |
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Formato |
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Livello bibliografico |
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Nota di contenuto |
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Algorithm design -- Approximation algorithm -- Graph theory -- Complexity theory -- Problem solving -- Optimization -- Computational biology -- Computational learning -- Communication network -- Logic -- Game theory. |
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Sommario/riassunto |
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This book constitutes the proceedings of the 25th International Conference on Computing and Combinatorics, COCOON 2019, held in Xi’an, China, in July 2019. The 55 papers presented in this volume were |
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carefully reviewed and selected from 124 submissions. The papers cover various topics, including algorithm design, approximation algorithm, graph theory, complexity theory, problem solving, optimization, computational biology, computational learning, communication network, logic, and game theory. |
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