1.

Record Nr.

UNICAMPANIASUN0005364

Titolo

Trascrizione immobiliare / Luigi Ferri. Trascrizione mobiliare / Mario D'Orazi Flavoni

Pubbl/distr/stampa

Bologna : Zanichelli

Roma : Soc. ed. del foro italiano, 1977

Edizione

[rist. aggiornata della 2. ed]

Descrizione fisica

XXX, 515 p. ; 25 cm. - Complemento del titolo perentrambe le opere: Art. 2643-2696.

Disciplina

346.45043802638

Soggetti

Trascrizione - Legislazione

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNINA9910799981903321

Autore

Forster John <1946, >

Titolo

The political economy of global sporting organisations / / John Forster and Nigel K.Ll. Pope

Pubbl/distr/stampa

London ; ; New York : , : Routledge, , 2004

ISBN

1-134-49815-2

1-134-49816-0

0-429-23400-7

0-203-59900-4

1-280-07794-8

9786610077946

0-203-50591-3

Descrizione fisica

1 online resource (203 p.)

Collana

Routledge frontiers of political economy ; ; 61

Classificazione

76.10

Altri autori (Persone)

PopeNigel

Disciplina

338.4/7796

Soggetti

Sports administration - Economic aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia



Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. [161]-174) and index.

Nota di contenuto

Book Cover; Title; Contents; List of figures; Global sports organisations: ringmasters or alphabet boys?; A product of history: the creation and evolution of GSOs; The economic approach to sport; Sources of sport revenue; Going for gold: global sports events; Architectures of control: structure and process in the GSOs; For the good of the game: GSO opacity as public interest organisations; Getting on with the neighbours: the external relationships of GSOs; Yielding place to the new; Postscript; Appendix; Bibliography; Index

Sommario/riassunto

At the global level, sport is ruled by a set of organizations including giants such as the IOC (Olympics), FIFA (soccer), and the IAAF (athletics) as well as sporting minnows such as the World Armsport Federation (armwrestling). Many of these bodies have been surrounded by controversy during their histories, after having to adjust to the realities of commercial sport.This important book analyzes the evolution of modern sport, examining the ways in which sporting organisations have adapted over the years to accommodate changing environments. Themes covered in this impressive volume include:



3.

Record Nr.

UNINA9910829066903321

Autore

Marji Majed

Titolo

Learn to program with Scratch : a visual introduction to programming with games, art, science, and math / / by Majed Marji ; publisher William Pollock ; production editor Alison Law ; cover illustration Tina Salameh

Pubbl/distr/stampa

San Francisco, California : , : No Starch Press, , 2014

©2014

ISBN

1-59327-578-1

1-4571-8532-6

Edizione

[1st edition]

Descrizione fisica

1 online resource (291 p.)

Classificazione

COM051010COM012040COM051000JNF012040

Disciplina

794.8/1526

Soggetti

Scratch (Computer program language)

Computer programming

Video games - Programming

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Intro -- Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Whom This Book Is For -- A Note to the Reader -- Features -- Organization of This Text -- Conventions Used -- Online Resources -- Errata and Updates -- 1. Getting Started -- What Is Scratch? -- Scratch Programming Environment -- The Stage -- Sprite List -- Blocks Tab -- Scripts Area -- Costumes Tab -- Sounds Tab -- Backdrops Tab -- Sprite Info -- Toolbar -- Paint Editor -- Setting the Center of an Image -- Setting Transparent Color -- Your First Scratch Game -- Step 1: Prepare the Backdrop -- Step 2: Add the Paddle and Ball -- Step 3: Start the Game and Get Your Sprites Moving -- Step 4: Spice It Up with Sound -- Scratch Blocks: An Overview -- Arithmetic Operators and Functions -- Arithmetic Operators -- Random Numbers -- Mathematical Functions -- Summary -- Problems -- 2. Motion and Drawing -- Using Motion Commands -- Absolute Motion -- Relative Motion -- Other Motion Commands -- Pen Commands and Easy Draw



-- The Power of Repeat -- Rotated Squares -- Exploring with Stamp -- Scratch Projects -- Get the Money -- Catching Apples -- More on Cloned Sprites -- Summary -- Problems -- 3. Looks and Sound -- The Looks Palette -- Changing Costumes to Animate -- Sprites That Speak and Think -- Image Effects -- Size and Visibility -- Layers -- The Sound Palette -- Playing Audio Files -- Playing Drums and Other Sounds -- Composing Music -- Controlling Sound Volume -- Setting the Tempo -- Scratch Projects -- Dancing on Stage -- Fireworks -- Summary -- Problems -- 4. Procedures -- Message Broadcasting and Receiving -- Sending and Receiving Broadcasts -- Message Broadcasting to Coordinate Multiple Sprites -- Creating Large Programs in Small Steps.

Creating Procedures with Message Broadcasting -- Building Your Own Block -- Passing Parameters to Custom Blocks -- Using Nested Procedures -- Working with Procedures -- Breaking Programs Down into Procedures -- Building Up with Procedures -- Summary -- Problems -- 5. Variables -- Data Types in Scratch -- What's in the Shape? -- Automatic Data Type Conversion -- Introduction to Variables -- What Is a Variable? -- Creating and Using Variables -- The Scope of Variables -- Changing Variables -- Spider Web -- Pinwheel -- Variables in Clones -- Displaying Variable Monitors -- Using Variable Monitors in Applications -- Simulating Ohm's Law -- Demonstrating a Series Circuit -- Visualizing a Sphere's Volume and Surface Area -- Drawing an n-Leaved Rose -- Modeling Sunflower Seed Distribution -- Getting Input from Users -- Reading a Number -- Reading Characters -- Performing Arithmetic Operations -- Summary -- Problems -- 6. Making Decisions -- Comparison Operators -- Evaluating Boolean Expressions -- Comparing Letters and Strings -- Decision Structures -- The if Block -- Using Variables as Flags -- The if/else Block -- Nested if and if/else Blocks -- Menu-Driven Programs -- Logical Operators -- The and Operator -- The or Operator -- The not Operator -- Using Logical Operators to Check Numeric Ranges -- Scratch Projects -- Guess My Coordinates -- Triangle Classification Game -- Line Follower -- Equation of a Line -- Other Applications -- Summary -- Problems -- 7. Repetition: A Deeper Exploration of Loops -- More Loop Blocks in Scratch -- The repeat until Block -- Building a forever if Block -- Stop Commands -- Ending a Computational Loop -- Validating User Input -- Counters -- Check a Password -- Counting by a Constant Amount -- Revisiting Nested Loops -- Recursion: Procedures that Call Themselves -- Scratch Projects -- Analog Clock -- Bird Shooter Game.

Free-Fall Simulation -- Projectile Motion Simulator -- Other Applications -- Summary -- Problems -- 8. String Processing -- Revisiting the String Data Type -- Counting Special Characters in a String -- Comparing String Characters -- String Manipulation Examples -- Igpay Atinlay -- Fix My Spelling -- Unscramble -- Scratch Projects -- Shoot -- Binary to Decimal Converter -- Hangman -- Fraction Tutor -- Summary -- Problems -- 9. Lists -- Lists in Scratch -- Creating Lists -- List Commands -- Add and Delete -- Insert and Replace -- Accessing List Elements -- The Contains Block -- Bounds Checking -- Dynamic Lists -- Filling Lists with User Input -- Creating a Bar Chart -- Numerical Lists -- Finding Min and Max -- Finding the Average -- Searching and Sorting Lists -- Linear Search -- Frequency of Occurrence -- Bubble Sort -- Finding the Median -- Scratch Projects -- The Poet -- Quadrilateral Classification Game -- Math Wizard -- Flower Anatomy Quiz -- Other Applications -- Summary -- Problems -- A. Sharing and Collaboration -- Creating a Scratch Account -- Using the Backpack -- Creating Your Own Project -- Starting a New Project --



Remixing a Project -- The Project Page -- Sharing Your Project -- About the Online Resources -- Updates -- Index -- About the Author -- Copyright.

Sommario/riassunto

By offering a methodical guide to all of Scratch's surprisingly powerful features, Learn to Program with Scratch gives you a firm grasp on the fundamental principles of programming in any language.